[AArch64] Avoid unnecessary MOVs in ScaleARGBRowDownEvenBox_NEON

The existing code uses three MOV instructions through a temporary
register to swap the low and high halves of a vector register, however
this can be done with a pair of ZIP instructions instead.

Also use a pair of RSHRN rather than RSHRN2 to allow these to execute in
parallel on little cores.

Reduction in runtime observed compared to the existing Neon
implementation:

 Cortex-A55:  -8.3%
Cortex-A510: -20.6%
Cortex-A520: -16.6%
 Cortex-A76:  -6.8%
Cortex-A715:  -6.2%
Cortex-A720:  -6.2%
  Cortex-X1: -22.0%
  Cortex-X2: -18.7%
  Cortex-X3: -21.1%
  Cortex-X4: -25.8%
Cortex-X925: -21.9%

Change-Id: I87ae133be86c3c9f850d5848ec19d9b71ebda4d9
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5872801
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
1 file changed
tree: d4aa0516d09cfde1013ac384ab2e245da0c89b9b
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython
  14. .vpython3
  15. Android.bp
  16. Android.mk
  17. AUTHORS
  18. BUILD.gn
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. libyuv.gni
  26. libyuv.gyp
  27. libyuv.gypi
  28. LICENSE
  29. linux.mk
  30. OWNERS
  31. PATENTS
  32. PRESUBMIT.py
  33. public.mk
  34. pylintrc
  35. README.chromium
  36. README.md
  37. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.