[AArch64] Rework data loading in ScaleARGBFilterCols_NEON

The existing code makes use of lane-indexed LD2 instructions to load the
input data however this creates a strong dependency chain between
consecutive load instructions. We can reduce this dependency chain by
instead loading two vectors with wider lane-indexed LD1 instructions and
then performing a permute to unzip the data.

We can also avoid the need for a complex sequence of DUP + EXT
instructions by using TBL to permute the data exactly as we want it.

Reduction in runtimes observed compared to the existing Neon
implementation:

 Cortex-A55:  =0.0%
Cortex-A510: -44.2%
Cortex-A520: -47.6%
 Cortex-A76: -45.8%
Cortex-A715: -58.3%
Cortex-A720: -58.4%
  Cortex-X1: -66.7%
  Cortex-X2: -68.0%
  Cortex-X3: -67.9%
  Cortex-X4: -70.0%

Change-Id: I8a1d1fe08d8a2ddb0b86d4a44f0d49b69ab03ece
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5683126
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
1 file changed
tree: 9d664d5dba265df007b12a01516b075d30df821e
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython
  14. .vpython3
  15. Android.bp
  16. Android.mk
  17. AUTHORS
  18. BUILD.gn
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. libyuv.gni
  26. libyuv.gyp
  27. libyuv.gypi
  28. LICENSE
  29. linux.mk
  30. OWNERS
  31. PATENTS
  32. PRESUBMIT.py
  33. public.mk
  34. pylintrc
  35. README.chromium
  36. README.md
  37. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.