[AArch64] Keep UV interleaved in some *ToARGBRow_SVE2 kernels

The existing I4XXTORGB_SVE macro operates only on even byte lanes of the
loaded U/V vectors. This is sub-optimal since we are effectively wasting
half of the vector in any pre-processing steps before the conversion.
In particular, where the UV components are loaded from interleaved data
we can save a TBL instruction by maintaining the interleaved format.

This commit introduces a new NVTORGB_SVE macro to handle the case where
U/V components are interleaved into even/odd bytes of a vector,
mirroring a similar macro in the AArch64 Neon implementation.

Reduction in runtimes observed compared to the existing SVE2 code:

                   | Cortex-A510 | Cortex-A720 | Cortex-X2
NV12ToARGBRow_SVE2 |       -5.3% |       -0.2% |     -4.4%
NV21ToARGBRow_SVE2 |       -5.3% |       -0.2% |     -4.4%
UYVYToARGBRow_SVE2 |       -5.6% |        0.0% |     -4.6%
YUY2ToARGBRow_SVE2 |       -5.5% |       -0.1% |     -4.2%

Bug: libyuv:973
Change-Id: I418de2e684e0b6b0b9e41c39b564438531e44671
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5622133
Reviewed-by: Justin Green <greenjustin@google.com>
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
1 file changed
tree: d20ee38ffb791cc072142d2e1c25918460ab2c7e
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython
  14. .vpython3
  15. Android.bp
  16. Android.mk
  17. AUTHORS
  18. BUILD.gn
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. libyuv.gni
  26. libyuv.gyp
  27. libyuv.gypi
  28. LICENSE
  29. linux.mk
  30. OWNERS
  31. PATENTS
  32. PRESUBMIT.py
  33. public.mk
  34. pylintrc
  35. README.chromium
  36. README.md
  37. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.