ScalePlane crash fix for 3/4 scaling

- Scaling 48 pixels at a time, but calling code checked for 24 pixels
- Added test for scaling to 1080x1920
  libyuv_test --gunit_filter=LibYUVScaleTest.I420ScaleTo1080x1920_Box* --libyuv_width=1440 --libyuv_height=2560

Was
libyuv_test --gunit_filter=LibYUVScaleTest.I420ScaleTo1080x1920_Box* --libyuv_width=1440 --libyuv_height=2560
[ RUN      ] LibYUVScaleTest.I420ScaleTo1080x1920_Box
Segmentation fault
Traceback (most recent call last):

Now
[ RUN      ] LibYUVScaleTest.I420ScaleTo1080x1920_Box
filter 3 -     6741 us C -     3566 us OPT
[       OK ] LibYUVScaleTest.I420ScaleTo1080x1920_Box (43 ms)

Bug: b/366045177
Change-Id: I0ea6c2d6a32b2e7ca44cd030abc9f248115be44a
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5857554
Reviewed-by: Wan-Teh Chang <wtc@google.com>
4 files changed
tree: 5f2f308c88d52b4a3ea72271ae27a7d1972f318f
  1. build_overrides/
  2. docs/
  3. include/
  4. infra/
  5. riscv_script/
  6. source/
  7. tools_libyuv/
  8. unit_test/
  9. util/
  10. .clang-format
  11. .gitignore
  12. .gn
  13. .vpython
  14. .vpython3
  15. Android.bp
  16. Android.mk
  17. AUTHORS
  18. BUILD.gn
  19. CM_linux_packages.cmake
  20. CMakeLists.txt
  21. codereview.settings
  22. DEPS
  23. DIR_METADATA
  24. download_vs_toolchain.py
  25. libyuv.gni
  26. libyuv.gyp
  27. libyuv.gypi
  28. LICENSE
  29. linux.mk
  30. OWNERS
  31. PATENTS
  32. PRESUBMIT.py
  33. public.mk
  34. pylintrc
  35. README.chromium
  36. README.md
  37. winarm.mk
README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.