blob: 85a4abe61b247cc4047c5ce823d1df69ff26bc5b [file] [log] [blame]
/*
*
* Copyright 2017 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package manual defines a resolver that can be used to manually send resolved
// addresses to ClientConn.
package manual
import (
"strconv"
"time"
"google.golang.org/grpc/resolver"
)
// NewBuilderWithScheme creates a new test resolver builder with the given scheme.
func NewBuilderWithScheme(scheme string) *Resolver {
return &Resolver{
scheme: scheme,
}
}
// Resolver is also a resolver builder.
// It's build() function always returns itself.
type Resolver struct {
scheme string
// Fields actually belong to the resolver.
cc resolver.ClientConn
bootstrapState *resolver.State
}
// InitialState adds initial state to the resolver so that UpdateState doesn't
// need to be explicitly called after Dial.
func (r *Resolver) InitialState(s resolver.State) {
r.bootstrapState = &s
}
// Build returns itself for Resolver, because it's both a builder and a resolver.
func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOption) (resolver.Resolver, error) {
r.cc = cc
if r.bootstrapState != nil {
r.UpdateState(*r.bootstrapState)
}
return r, nil
}
// Scheme returns the test scheme.
func (r *Resolver) Scheme() string {
return r.scheme
}
// ResolveNow is a noop for Resolver.
func (*Resolver) ResolveNow(o resolver.ResolveNowOption) {}
// Close is a noop for Resolver.
func (*Resolver) Close() {}
// UpdateState calls cc.UpdateState.
func (r *Resolver) UpdateState(s resolver.State) {
r.cc.UpdateState(s)
}
// GenerateAndRegisterManualResolver generates a random scheme and a Resolver
// with it. It also registers this Resolver.
// It returns the Resolver and a cleanup function to unregister it.
func GenerateAndRegisterManualResolver() (*Resolver, func()) {
scheme := strconv.FormatInt(time.Now().UnixNano(), 36)
r := NewBuilderWithScheme(scheme)
resolver.Register(r)
return r, func() { resolver.UnregisterForTesting(scheme) }
}