blob: 44e7d9adce42b427dde911f3d2aef8336dddcc97 [file] [log] [blame]
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Package opt provides sets of options used by LevelDB.
package opt
import (
"math"
"github.com/syndtr/goleveldb/leveldb/cache"
"github.com/syndtr/goleveldb/leveldb/comparer"
"github.com/syndtr/goleveldb/leveldb/filter"
)
const (
KiB = 1024
MiB = KiB * 1024
GiB = MiB * 1024
)
var (
DefaultBlockCacher = LRUCacher
DefaultBlockCacheCapacity = 8 * MiB
DefaultBlockRestartInterval = 16
DefaultBlockSize = 4 * KiB
DefaultCompactionExpandLimitFactor = 25
DefaultCompactionGPOverlapsFactor = 10
DefaultCompactionL0Trigger = 4
DefaultCompactionSourceLimitFactor = 1
DefaultCompactionTableSize = 2 * MiB
DefaultCompactionTableSizeMultiplier = 1.0
DefaultCompactionTotalSize = 10 * MiB
DefaultCompactionTotalSizeMultiplier = 10.0
DefaultCompressionType = SnappyCompression
DefaultIteratorSamplingRate = 1 * MiB
DefaultOpenFilesCacher = LRUCacher
DefaultOpenFilesCacheCapacity = 500
DefaultWriteBuffer = 4 * MiB
DefaultWriteL0PauseTrigger = 12
DefaultWriteL0SlowdownTrigger = 8
)
// Cacher is a caching algorithm.
type Cacher interface {
New(capacity int) cache.Cacher
}
type CacherFunc struct {
NewFunc func(capacity int) cache.Cacher
}
func (f *CacherFunc) New(capacity int) cache.Cacher {
if f.NewFunc != nil {
return f.NewFunc(capacity)
}
return nil
}
func noCacher(int) cache.Cacher { return nil }
var (
// LRUCacher is the LRU-cache algorithm.
LRUCacher = &CacherFunc{cache.NewLRU}
// NoCacher is the value to disable caching algorithm.
NoCacher = &CacherFunc{}
)
// Compression is the 'sorted table' block compression algorithm to use.
type Compression uint
func (c Compression) String() string {
switch c {
case DefaultCompression:
return "default"
case NoCompression:
return "none"
case SnappyCompression:
return "snappy"
}
return "invalid"
}
const (
DefaultCompression Compression = iota
NoCompression
SnappyCompression
nCompression
)
// Strict is the DB 'strict level'.
type Strict uint
const (
// If present then a corrupted or invalid chunk or block in manifest
// journal will cause an error instead of being dropped.
// This will prevent database with corrupted manifest to be opened.
StrictManifest Strict = 1 << iota
// If present then journal chunk checksum will be verified.
StrictJournalChecksum
// If present then a corrupted or invalid chunk or block in journal
// will cause an error instead of being dropped.
// This will prevent database with corrupted journal to be opened.
StrictJournal
// If present then 'sorted table' block checksum will be verified.
// This has effect on both 'read operation' and compaction.
StrictBlockChecksum
// If present then a corrupted 'sorted table' will fails compaction.
// The database will enter read-only mode.
StrictCompaction
// If present then a corrupted 'sorted table' will halts 'read operation'.
StrictReader
// If present then leveldb.Recover will drop corrupted 'sorted table'.
StrictRecovery
// This only applicable for ReadOptions, if present then this ReadOptions
// 'strict level' will override global ones.
StrictOverride
// StrictAll enables all strict flags.
StrictAll = StrictManifest | StrictJournalChecksum | StrictJournal | StrictBlockChecksum | StrictCompaction | StrictReader | StrictRecovery
// DefaultStrict is the default strict flags. Specify any strict flags
// will override default strict flags as whole (i.e. not OR'ed).
DefaultStrict = StrictJournalChecksum | StrictBlockChecksum | StrictCompaction | StrictReader
// NoStrict disables all strict flags. Override default strict flags.
NoStrict = ^StrictAll
)
// Options holds the optional parameters for the DB at large.
type Options struct {
// AltFilters defines one or more 'alternative filters'.
// 'alternative filters' will be used during reads if a filter block
// does not match with the 'effective filter'.
//
// The default value is nil
AltFilters []filter.Filter
// BlockCacher provides cache algorithm for LevelDB 'sorted table' block caching.
// Specify NoCacher to disable caching algorithm.
//
// The default value is LRUCacher.
BlockCacher Cacher
// BlockCacheCapacity defines the capacity of the 'sorted table' block caching.
// Use -1 for zero, this has same effect as specifying NoCacher to BlockCacher.
//
// The default value is 8MiB.
BlockCacheCapacity int
// BlockRestartInterval is the number of keys between restart points for
// delta encoding of keys.
//
// The default value is 16.
BlockRestartInterval int
// BlockSize is the minimum uncompressed size in bytes of each 'sorted table'
// block.
//
// The default value is 4KiB.
BlockSize int
// CompactionExpandLimitFactor limits compaction size after expanded.
// This will be multiplied by table size limit at compaction target level.
//
// The default value is 25.
CompactionExpandLimitFactor int
// CompactionGPOverlapsFactor limits overlaps in grandparent (Level + 2) that a
// single 'sorted table' generates.
// This will be multiplied by table size limit at grandparent level.
//
// The default value is 10.
CompactionGPOverlapsFactor int
// CompactionL0Trigger defines number of 'sorted table' at level-0 that will
// trigger compaction.
//
// The default value is 4.
CompactionL0Trigger int
// CompactionSourceLimitFactor limits compaction source size. This doesn't apply to
// level-0.
// This will be multiplied by table size limit at compaction target level.
//
// The default value is 1.
CompactionSourceLimitFactor int
// CompactionTableSize limits size of 'sorted table' that compaction generates.
// The limits for each level will be calculated as:
// CompactionTableSize * (CompactionTableSizeMultiplier ^ Level)
// The multiplier for each level can also fine-tuned using CompactionTableSizeMultiplierPerLevel.
//
// The default value is 2MiB.
CompactionTableSize int
// CompactionTableSizeMultiplier defines multiplier for CompactionTableSize.
//
// The default value is 1.
CompactionTableSizeMultiplier float64
// CompactionTableSizeMultiplierPerLevel defines per-level multiplier for
// CompactionTableSize.
// Use zero to skip a level.
//
// The default value is nil.
CompactionTableSizeMultiplierPerLevel []float64
// CompactionTotalSize limits total size of 'sorted table' for each level.
// The limits for each level will be calculated as:
// CompactionTotalSize * (CompactionTotalSizeMultiplier ^ Level)
// The multiplier for each level can also fine-tuned using
// CompactionTotalSizeMultiplierPerLevel.
//
// The default value is 10MiB.
CompactionTotalSize int
// CompactionTotalSizeMultiplier defines multiplier for CompactionTotalSize.
//
// The default value is 10.
CompactionTotalSizeMultiplier float64
// CompactionTotalSizeMultiplierPerLevel defines per-level multiplier for
// CompactionTotalSize.
// Use zero to skip a level.
//
// The default value is nil.
CompactionTotalSizeMultiplierPerLevel []float64
// Comparer defines a total ordering over the space of []byte keys: a 'less
// than' relationship. The same comparison algorithm must be used for reads
// and writes over the lifetime of the DB.
//
// The default value uses the same ordering as bytes.Compare.
Comparer comparer.Comparer
// Compression defines the 'sorted table' block compression to use.
//
// The default value (DefaultCompression) uses snappy compression.
Compression Compression
// DisableBufferPool allows disable use of util.BufferPool functionality.
//
// The default value is false.
DisableBufferPool bool
// DisableBlockCache allows disable use of cache.Cache functionality on
// 'sorted table' block.
//
// The default value is false.
DisableBlockCache bool
// DisableCompactionBackoff allows disable compaction retry backoff.
//
// The default value is false.
DisableCompactionBackoff bool
// DisableLargeBatchTransaction allows disabling switch-to-transaction mode
// on large batch write. If enable batch writes large than WriteBuffer will
// use transaction.
//
// The default is false.
DisableLargeBatchTransaction bool
// ErrorIfExist defines whether an error should returned if the DB already
// exist.
//
// The default value is false.
ErrorIfExist bool
// ErrorIfMissing defines whether an error should returned if the DB is
// missing. If false then the database will be created if missing, otherwise
// an error will be returned.
//
// The default value is false.
ErrorIfMissing bool
// Filter defines an 'effective filter' to use. An 'effective filter'
// if defined will be used to generate per-table filter block.
// The filter name will be stored on disk.
// During reads LevelDB will try to find matching filter from
// 'effective filter' and 'alternative filters'.
//
// Filter can be changed after a DB has been created. It is recommended
// to put old filter to the 'alternative filters' to mitigate lack of
// filter during transition period.
//
// A filter is used to reduce disk reads when looking for a specific key.
//
// The default value is nil.
Filter filter.Filter
// IteratorSamplingRate defines approximate gap (in bytes) between read
// sampling of an iterator. The samples will be used to determine when
// compaction should be triggered.
//
// The default is 1MiB.
IteratorSamplingRate int
// NoSync allows completely disable fsync.
//
// The default is false.
NoSync bool
// NoWriteMerge allows disabling write merge.
//
// The default is false.
NoWriteMerge bool
// OpenFilesCacher provides cache algorithm for open files caching.
// Specify NoCacher to disable caching algorithm.
//
// The default value is LRUCacher.
OpenFilesCacher Cacher
// OpenFilesCacheCapacity defines the capacity of the open files caching.
// Use -1 for zero, this has same effect as specifying NoCacher to OpenFilesCacher.
//
// The default value is 500.
OpenFilesCacheCapacity int
// If true then opens DB in read-only mode.
//
// The default value is false.
ReadOnly bool
// Strict defines the DB strict level.
Strict Strict
// WriteBuffer defines maximum size of a 'memdb' before flushed to
// 'sorted table'. 'memdb' is an in-memory DB backed by an on-disk
// unsorted journal.
//
// LevelDB may held up to two 'memdb' at the same time.
//
// The default value is 4MiB.
WriteBuffer int
// WriteL0StopTrigger defines number of 'sorted table' at level-0 that will
// pause write.
//
// The default value is 12.
WriteL0PauseTrigger int
// WriteL0SlowdownTrigger defines number of 'sorted table' at level-0 that
// will trigger write slowdown.
//
// The default value is 8.
WriteL0SlowdownTrigger int
}
func (o *Options) GetAltFilters() []filter.Filter {
if o == nil {
return nil
}
return o.AltFilters
}
func (o *Options) GetBlockCacher() Cacher {
if o == nil || o.BlockCacher == nil {
return DefaultBlockCacher
} else if o.BlockCacher == NoCacher {
return nil
}
return o.BlockCacher
}
func (o *Options) GetBlockCacheCapacity() int {
if o == nil || o.BlockCacheCapacity == 0 {
return DefaultBlockCacheCapacity
} else if o.BlockCacheCapacity < 0 {
return 0
}
return o.BlockCacheCapacity
}
func (o *Options) GetBlockRestartInterval() int {
if o == nil || o.BlockRestartInterval <= 0 {
return DefaultBlockRestartInterval
}
return o.BlockRestartInterval
}
func (o *Options) GetBlockSize() int {
if o == nil || o.BlockSize <= 0 {
return DefaultBlockSize
}
return o.BlockSize
}
func (o *Options) GetCompactionExpandLimit(level int) int {
factor := DefaultCompactionExpandLimitFactor
if o != nil && o.CompactionExpandLimitFactor > 0 {
factor = o.CompactionExpandLimitFactor
}
return o.GetCompactionTableSize(level+1) * factor
}
func (o *Options) GetCompactionGPOverlaps(level int) int {
factor := DefaultCompactionGPOverlapsFactor
if o != nil && o.CompactionGPOverlapsFactor > 0 {
factor = o.CompactionGPOverlapsFactor
}
return o.GetCompactionTableSize(level+2) * factor
}
func (o *Options) GetCompactionL0Trigger() int {
if o == nil || o.CompactionL0Trigger == 0 {
return DefaultCompactionL0Trigger
}
return o.CompactionL0Trigger
}
func (o *Options) GetCompactionSourceLimit(level int) int {
factor := DefaultCompactionSourceLimitFactor
if o != nil && o.CompactionSourceLimitFactor > 0 {
factor = o.CompactionSourceLimitFactor
}
return o.GetCompactionTableSize(level+1) * factor
}
func (o *Options) GetCompactionTableSize(level int) int {
var (
base = DefaultCompactionTableSize
mult float64
)
if o != nil {
if o.CompactionTableSize > 0 {
base = o.CompactionTableSize
}
if level < len(o.CompactionTableSizeMultiplierPerLevel) && o.CompactionTableSizeMultiplierPerLevel[level] > 0 {
mult = o.CompactionTableSizeMultiplierPerLevel[level]
} else if o.CompactionTableSizeMultiplier > 0 {
mult = math.Pow(o.CompactionTableSizeMultiplier, float64(level))
}
}
if mult == 0 {
mult = math.Pow(DefaultCompactionTableSizeMultiplier, float64(level))
}
return int(float64(base) * mult)
}
func (o *Options) GetCompactionTotalSize(level int) int64 {
var (
base = DefaultCompactionTotalSize
mult float64
)
if o != nil {
if o.CompactionTotalSize > 0 {
base = o.CompactionTotalSize
}
if level < len(o.CompactionTotalSizeMultiplierPerLevel) && o.CompactionTotalSizeMultiplierPerLevel[level] > 0 {
mult = o.CompactionTotalSizeMultiplierPerLevel[level]
} else if o.CompactionTotalSizeMultiplier > 0 {
mult = math.Pow(o.CompactionTotalSizeMultiplier, float64(level))
}
}
if mult == 0 {
mult = math.Pow(DefaultCompactionTotalSizeMultiplier, float64(level))
}
return int64(float64(base) * mult)
}
func (o *Options) GetComparer() comparer.Comparer {
if o == nil || o.Comparer == nil {
return comparer.DefaultComparer
}
return o.Comparer
}
func (o *Options) GetCompression() Compression {
if o == nil || o.Compression <= DefaultCompression || o.Compression >= nCompression {
return DefaultCompressionType
}
return o.Compression
}
func (o *Options) GetDisableBufferPool() bool {
if o == nil {
return false
}
return o.DisableBufferPool
}
func (o *Options) GetDisableBlockCache() bool {
if o == nil {
return false
}
return o.DisableBlockCache
}
func (o *Options) GetDisableCompactionBackoff() bool {
if o == nil {
return false
}
return o.DisableCompactionBackoff
}
func (o *Options) GetDisableLargeBatchTransaction() bool {
if o == nil {
return false
}
return o.DisableLargeBatchTransaction
}
func (o *Options) GetErrorIfExist() bool {
if o == nil {
return false
}
return o.ErrorIfExist
}
func (o *Options) GetErrorIfMissing() bool {
if o == nil {
return false
}
return o.ErrorIfMissing
}
func (o *Options) GetFilter() filter.Filter {
if o == nil {
return nil
}
return o.Filter
}
func (o *Options) GetIteratorSamplingRate() int {
if o == nil || o.IteratorSamplingRate <= 0 {
return DefaultIteratorSamplingRate
}
return o.IteratorSamplingRate
}
func (o *Options) GetNoSync() bool {
if o == nil {
return false
}
return o.NoSync
}
func (o *Options) GetNoWriteMerge() bool {
if o == nil {
return false
}
return o.NoWriteMerge
}
func (o *Options) GetOpenFilesCacher() Cacher {
if o == nil || o.OpenFilesCacher == nil {
return DefaultOpenFilesCacher
}
if o.OpenFilesCacher == NoCacher {
return nil
}
return o.OpenFilesCacher
}
func (o *Options) GetOpenFilesCacheCapacity() int {
if o == nil || o.OpenFilesCacheCapacity == 0 {
return DefaultOpenFilesCacheCapacity
} else if o.OpenFilesCacheCapacity < 0 {
return 0
}
return o.OpenFilesCacheCapacity
}
func (o *Options) GetReadOnly() bool {
if o == nil {
return false
}
return o.ReadOnly
}
func (o *Options) GetStrict(strict Strict) bool {
if o == nil || o.Strict == 0 {
return DefaultStrict&strict != 0
}
return o.Strict&strict != 0
}
func (o *Options) GetWriteBuffer() int {
if o == nil || o.WriteBuffer <= 0 {
return DefaultWriteBuffer
}
return o.WriteBuffer
}
func (o *Options) GetWriteL0PauseTrigger() int {
if o == nil || o.WriteL0PauseTrigger == 0 {
return DefaultWriteL0PauseTrigger
}
return o.WriteL0PauseTrigger
}
func (o *Options) GetWriteL0SlowdownTrigger() int {
if o == nil || o.WriteL0SlowdownTrigger == 0 {
return DefaultWriteL0SlowdownTrigger
}
return o.WriteL0SlowdownTrigger
}
// ReadOptions holds the optional parameters for 'read operation'. The
// 'read operation' includes Get, Find and NewIterator.
type ReadOptions struct {
// DontFillCache defines whether block reads for this 'read operation'
// should be cached. If false then the block will be cached. This does
// not affects already cached block.
//
// The default value is false.
DontFillCache bool
// Strict will be OR'ed with global DB 'strict level' unless StrictOverride
// is present. Currently only StrictReader that has effect here.
Strict Strict
}
func (ro *ReadOptions) GetDontFillCache() bool {
if ro == nil {
return false
}
return ro.DontFillCache
}
func (ro *ReadOptions) GetStrict(strict Strict) bool {
if ro == nil {
return false
}
return ro.Strict&strict != 0
}
// WriteOptions holds the optional parameters for 'write operation'. The
// 'write operation' includes Write, Put and Delete.
type WriteOptions struct {
// NoWriteMerge allows disabling write merge.
//
// The default is false.
NoWriteMerge bool
// Sync is whether to sync underlying writes from the OS buffer cache
// through to actual disk, if applicable. Setting Sync can result in
// slower writes.
//
// If false, and the machine crashes, then some recent writes may be lost.
// Note that if it is just the process that crashes (and the machine does
// not) then no writes will be lost.
//
// In other words, Sync being false has the same semantics as a write
// system call. Sync being true means write followed by fsync.
//
// The default value is false.
Sync bool
}
func (wo *WriteOptions) GetNoWriteMerge() bool {
if wo == nil {
return false
}
return wo.NoWriteMerge
}
func (wo *WriteOptions) GetSync() bool {
if wo == nil {
return false
}
return wo.Sync
}
func GetStrict(o *Options, ro *ReadOptions, strict Strict) bool {
if ro.GetStrict(StrictOverride) {
return ro.GetStrict(strict)
} else {
return o.GetStrict(strict) || ro.GetStrict(strict)
}
}