blob: 6b00b41fce3ee0694cbb9ddee8bfd09feb908d54 [file] [log] [blame]
float4 PixelShaderFunction() : COLOR0
{
uint i = 42;
if (0 == GlobalOrderedCountIncrement(i))
{
return float4(1, 2, 3, 4);
}
else
{
return float4(4, 3, 2, 1);
}
}