blob: 4fe663a2a4f4563898fad868c5040dae11f96a80 [file] [log] [blame]
struct S {
float2 f;
};
[[vk::binding(1)]]
StructuredBuffer<S> buffer1;
[[vk::binding(3, 2)]]
StructuredBuffer<S> buffer3;
[[vk::input_attachment_index(4)]]
Texture2D<float4> attach;
[[vk::location(7)]] float4
main([[vk::location(8)]] float4 input: A) : B
{
return input + attach.Load(float2(0.5));
}