blob: 4a420be10f1f44d9ff4c4a8fbde703da42ccd3fe [file] [log] [blame]
#version 330
layout(points) in;
layout(triangle_strip, max_vertices = 0) out;
in highp vec4 v_geom_FragColor[];
out highp vec4 v_frag_FragColor;
void main (void)
{
EndPrimitive();
EndPrimitive();
}