blob: 33a2133ab0e46cb1b8b5f5cba8590c7a26ada7b1 [file] [log] [blame]
Texture2D g_shadowTex;
SamplerState g_shadowSampler;
float4 main() : SV_Target0
{
g_shadowTex.GatherCmpRed(g_shadowSampler, float2(0,0), 0, int2(0,0)); // ERROR (should be comparison sampler)
return 0;
}