#version 460 | |
#extension GL_EXT_ray_tracing : enable | |
#extension GL_NV_ray_tracing_motion_blur : enable | |
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; | |
layout(location = 0) rayPayloadInEXT vec4 incomingPayloadEXT; | |
void main() | |
{ | |
float time = gl_CurrentRayTimeNV + 0.5f; | |
traceRayMotionNV(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1.0, 0); | |
} |