layout(set=3,binding=5) tbuffer tbufName { | |
layout(offset = 16) float4 v1; | |
}; | |
layout(push_constant) tbuffer tbufName2 { | |
float4 v5; | |
}; | |
layout(constant_id=17) const int specConst = 10; | |
float4 PixelShaderFunction(float4 input) : COLOR0 | |
{ | |
return input + v1 + v5; | |
} |