blob: dbdc777843709f30b0d8d8937c65742b44066ec0 [file] [log] [blame]
hlsl.samplelevel.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:29 Function Parameters:
0:? Sequence
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
0:33 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
0:34 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:37 Constant:
0:37 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:38 Constant:
0:38 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:40 Constant:
0:40 0.750000
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:41 Constant:
0:41 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:42 Constant:
0:42 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:44 Constant:
0:44 0.750000
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:45 Constant:
0:45 0.750000
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:46 Constant:
0:46 0.750000
0:48 move second child to first child (temp 4-component vector of float)
0:48 Color: direct index for structure (temp 4-component vector of float)
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Constant:
0:48 0 (const int)
0:48 Constant:
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:48 1.000000
0:49 move second child to first child (temp float)
0:49 Depth: direct index for structure (temp float FragDepth)
0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 158
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 26 "txval11"
Name 29 "g_tTex1di4"
Name 39 "txval12"
Name 42 "g_tTex1du4"
Name 49 "txval20"
Name 52 "g_tTex2df4"
Name 60 "txval21"
Name 63 "g_tTex2di4"
Name 71 "txval22"
Name 74 "g_tTex2du4"
Name 83 "txval30"
Name 86 "g_tTex3df4"
Name 94 "txval31"
Name 97 "g_tTex3di4"
Name 104 "txval32"
Name 107 "g_tTex3du4"
Name 117 "txval40"
Name 120 "g_tTexcdf4"
Name 126 "txval41"
Name 129 "g_tTexcdi4"
Name 135 "txval42"
Name 138 "g_tTexcdu4"
Name 144 "PS_OUTPUT"
MemberName 144(PS_OUTPUT) 0 "Color"
MemberName 144(PS_OUTPUT) 1 "Depth"
Name 146 "psout"
Name 156 "g_sSamp2d"
Name 157 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2di4) DescriptorSet 0
Decorate 74(g_tTex2du4) DescriptorSet 0
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 97(g_tTex3di4) DescriptorSet 0
Decorate 107(g_tTex3du4) DescriptorSet 0
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 156(g_sSamp2d) DescriptorSet 0
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 157(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
23: TypeInt 32 1
24: TypeVector 23(int) 4
25: TypePointer Function 24(ivec4)
27: TypeImage 23(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeSampledImage 27
34: 6(float) Constant 1045220557
36: TypeInt 32 0
37: TypeVector 36(int) 4
38: TypePointer Function 37(ivec4)
40: TypeImage 36(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeSampledImage 40
47: 6(float) Constant 1050253722
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: TypeVector 6(float) 2
58: 57(fvec2) ConstantComposite 20 34
61: TypeImage 23(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2di4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: 6(float) Constant 1053609165
69: 57(fvec2) ConstantComposite 47 68
72: TypeImage 36(int) 2D sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTex2du4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 6(float) Constant 1056964608
80: 6(float) Constant 1058642330
81: 57(fvec2) ConstantComposite 79 80
84: TypeImage 6(float) 3D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex3df4): 85(ptr) Variable UniformConstant
89: TypeSampledImage 84
91: TypeVector 6(float) 3
92: 91(fvec3) ConstantComposite 20 34 47
95: TypeImage 23(int) 3D sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex3di4): 96(ptr) Variable UniformConstant
100: TypeSampledImage 95
102: 91(fvec3) ConstantComposite 68 79 80
105: TypeImage 36(int) 3D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex3du4): 106(ptr) Variable UniformConstant
110: TypeSampledImage 105
112: 6(float) Constant 1060320051
113: 6(float) Constant 1061997773
114: 6(float) Constant 1063675494
115: 91(fvec3) ConstantComposite 112 113 114
118: TypeImage 6(float) Cube sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTexcdf4): 119(ptr) Variable UniformConstant
123: TypeSampledImage 118
127: TypeImage 23(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4): 128(ptr) Variable UniformConstant
132: TypeSampledImage 127
136: TypeImage 36(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
141: TypeSampledImage 136
144(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
145: TypePointer Function 144(PS_OUTPUT)
147: 23(int) Constant 0
148: 6(float) Constant 1065353216
149: 7(fvec4) ConstantComposite 148 148 148 148
151: 23(int) Constant 1
152: TypePointer Function 6(float)
156(g_sSamp2d): 15(ptr) Variable UniformConstant
157(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
26(txval11): 25(ptr) Variable Function
39(txval12): 38(ptr) Variable Function
49(txval20): 8(ptr) Variable Function
60(txval21): 25(ptr) Variable Function
71(txval22): 38(ptr) Variable Function
83(txval30): 8(ptr) Variable Function
94(txval31): 25(ptr) Variable Function
104(txval32): 38(ptr) Variable Function
117(txval40): 8(ptr) Variable Function
126(txval41): 25(ptr) Variable Function
135(txval42): 38(ptr) Variable Function
146(psout): 145(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
Store 9(txval10) 22
30: 27 Load 29(g_tTex1di4)
31: 14 Load 16(g_sSamp)
33: 32 SampledImage 30 31
35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
Store 26(txval11) 35
43: 40 Load 42(g_tTex1du4)
44: 14 Load 16(g_sSamp)
46: 45 SampledImage 43 44
48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
Store 39(txval12) 48
53: 50 Load 52(g_tTex2df4)
54: 14 Load 16(g_sSamp)
56: 55 SampledImage 53 54
59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
Store 49(txval20) 59
64: 61 Load 63(g_tTex2di4)
65: 14 Load 16(g_sSamp)
67: 66 SampledImage 64 65
70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
Store 60(txval21) 70
75: 72 Load 74(g_tTex2du4)
76: 14 Load 16(g_sSamp)
78: 77 SampledImage 75 76
82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
Store 71(txval22) 82
87: 84 Load 86(g_tTex3df4)
88: 14 Load 16(g_sSamp)
90: 89 SampledImage 87 88
93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
Store 83(txval30) 93
98: 95 Load 97(g_tTex3di4)
99: 14 Load 16(g_sSamp)
101: 100 SampledImage 98 99
103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
Store 94(txval31) 103
108: 105 Load 107(g_tTex3du4)
109: 14 Load 16(g_sSamp)
111: 110 SampledImage 108 109
116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
Store 104(txval32) 116
121: 118 Load 120(g_tTexcdf4)
122: 14 Load 16(g_sSamp)
124: 123 SampledImage 121 122
125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
Store 117(txval40) 125
130: 127 Load 129(g_tTexcdi4)
131: 14 Load 16(g_sSamp)
133: 132 SampledImage 130 131
134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
Store 126(txval41) 134
139: 136 Load 138(g_tTexcdu4)
140: 14 Load 16(g_sSamp)
142: 141 SampledImage 139 140
143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
Store 135(txval42) 143
150: 8(ptr) AccessChain 146(psout) 147
Store 150 149
153: 152(ptr) AccessChain 146(psout) 151
Store 153 148
154:144(PS_OUTPUT) Load 146(psout)
ReturnValue 154
FunctionEnd