blob: c4691ddfcbf0216ea4229a5b07c11235f0ed92ee [file] [log] [blame]
hlsl.samplebias.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0.500000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 0.500000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 0.500000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:27 Constant:
0:27 0.500000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:28 Constant:
0:28 0.500000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:29 Constant:
0:29 0.500000
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0.500000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 0.500000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 0.500000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:27 Constant:
0:27 0.500000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:28 Constant:
0:28 0.500000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:29 Constant:
0:29 0.500000
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 104
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 30 "txval11"
Name 33 "g_tTex1di4"
Name 45 "txval12"
Name 48 "g_tTex1du4"
Name 57 "txval20"
Name 60 "g_tTex2df4"
Name 70 "txval21"
Name 73 "g_tTex2di4"
Name 80 "txval22"
Name 83 "g_tTex2du4"
Name 93 "PS_OUTPUT"
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1056964608
25: TypeInt 32 1
26: 25(int) Constant 0
28: TypeVector 25(int) 4
29: TypePointer Function 28(ivec4)
31: TypeImage 25(int) 1D array sampled format:Unknown
32: TypePointer UniformConstant 31
33(g_tTex1di4): 32(ptr) Variable UniformConstant
36: TypeSampledImage 31
38: 6(float) Constant 1050253722
39: 20(fvec2) ConstantComposite 22 38
40: 25(int) Constant 1
42: TypeInt 32 0
43: TypeVector 42(int) 4
44: TypePointer Function 43(ivec4)
46: TypeImage 42(int) 1D array sampled format:Unknown
47: TypePointer UniformConstant 46
48(g_tTex1du4): 47(ptr) Variable UniformConstant
51: TypeSampledImage 46
53: 6(float) Constant 1053609165
54: 20(fvec2) ConstantComposite 38 53
55: 25(int) Constant 2
58: TypeImage 6(float) 2D array sampled format:Unknown
59: TypePointer UniformConstant 58
60(g_tTex2df4): 59(ptr) Variable UniformConstant
63: TypeSampledImage 58
65: TypeVector 6(float) 3
66: 65(fvec3) ConstantComposite 21 22 38
67: TypeVector 25(int) 2
68: 67(ivec2) ConstantComposite 26 26
71: TypeImage 25(int) 2D array sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2di4): 72(ptr) Variable UniformConstant
76: TypeSampledImage 71
78: 65(fvec3) ConstantComposite 38 53 24
81: TypeImage 42(int) 2D array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
88: 6(float) Constant 1058642330
89: 6(float) Constant 1060320051
90: 65(fvec3) ConstantComposite 24 88 89
91: 67(ivec2) ConstantComposite 26 40
93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
94: TypePointer Function 93(PS_OUTPUT)
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
103(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
30(txval11): 29(ptr) Variable Function
45(txval12): 44(ptr) Variable Function
57(txval20): 8(ptr) Variable Function
70(txval21): 29(ptr) Variable Function
80(txval22): 44(ptr) Variable Function
95(psout): 94(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
27: 7(fvec4) ImageSampleImplicitLod 19 23 Bias ConstOffset 26 24
Store 9(txval10) 27
34: 31 Load 33(g_tTex1di4)
35: 14 Load 16(g_sSamp)
37: 36 SampledImage 34 35
41: 28(ivec4) ImageSampleImplicitLod 37 39 Bias ConstOffset 40 24
Store 30(txval11) 41
49: 46 Load 48(g_tTex1du4)
50: 14 Load 16(g_sSamp)
52: 51 SampledImage 49 50
56: 43(ivec4) ImageSampleImplicitLod 52 54 Bias ConstOffset 55 24
Store 45(txval12) 56
61: 58 Load 60(g_tTex2df4)
62: 14 Load 16(g_sSamp)
64: 63 SampledImage 61 62
69: 7(fvec4) ImageSampleImplicitLod 64 66 Bias ConstOffset 68 24
Store 57(txval20) 69
74: 71 Load 73(g_tTex2di4)
75: 14 Load 16(g_sSamp)
77: 76 SampledImage 74 75
79: 28(ivec4) ImageSampleImplicitLod 77 78 Bias ConstOffset 68 24
Store 70(txval21) 79
84: 81 Load 83(g_tTex2du4)
85: 14 Load 16(g_sSamp)
87: 86 SampledImage 84 85
92: 43(ivec4) ImageSampleImplicitLod 87 90 Bias ConstOffset 91 24
Store 80(txval22) 92
98: 8(ptr) AccessChain 95(psout) 26
Store 98 97
100: 99(ptr) AccessChain 95(psout) 40
Store 100 96
101:93(PS_OUTPUT) Load 95(psout)
ReturnValue 101
FunctionEnd