| hlsl.layout.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 add (temp 4-component vector of float) |
| 0:13 add (temp 4-component vector of float) |
| 0:13 'input' (in 4-component vector of float) |
| 0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float) |
| 0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) |
| 0:? 'specConst' (specialization-constant const int) |
| 0:? 10 (const int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:12 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 add (temp 4-component vector of float) |
| 0:13 add (temp 4-component vector of float) |
| 0:13 'input' (in 4-component vector of float) |
| 0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float) |
| 0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5}) |
| 0:? 'specConst' (specialization-constant const int) |
| 0:? 10 (const int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 33 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 11 "PixelShaderFunction(vf4;" |
| Name 10 "input" |
| Name 14 "" |
| MemberName 14 0 "v1" |
| Name 16 "" |
| Name 23 "" |
| MemberName 23 0 "v5" |
| Name 25 "" |
| MemberDecorate 14 0 Offset 16 |
| Decorate 14 BufferBlock |
| Decorate 16 DescriptorSet 3 |
| Decorate 16 Binding 5 |
| MemberDecorate 23 0 Offset 0 |
| Decorate 23 BufferBlock |
| Decorate 32 SpecId 17 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14: TypeStruct 7(fvec4) |
| 15: TypePointer Uniform 14(struct) |
| 16: 15(ptr) Variable Uniform |
| 17: TypeInt 32 1 |
| 18: 17(int) Constant 0 |
| 19: TypePointer Uniform 7(fvec4) |
| 23: TypeStruct 7(fvec4) |
| 24: TypePointer PushConstant 23(struct) |
| 25: 24(ptr) Variable PushConstant |
| 26: TypePointer PushConstant 7(fvec4) |
| 32: 17(int) SpecConstant 10 |
| 4(main): 2 Function None 3 |
| 5: Label |
| FunctionEnd |
| 11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 13: 7(fvec4) Load 10(input) |
| 20: 19(ptr) AccessChain 16 18 |
| 21: 7(fvec4) Load 20 |
| 22: 7(fvec4) FAdd 13 21 |
| 27: 26(ptr) AccessChain 25 18 |
| 28: 7(fvec4) Load 27 |
| 29: 7(fvec4) FAdd 22 28 |
| ReturnValue 29 |
| FunctionEnd |