blob: 58b4100d8d0a795fca4f12ded0735aafe27e95e3 [file] [log] [blame]
hlsl.layout.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:12 Function Parameters:
0:12 'input' (in 4-component vector of float)
0:? Sequence
0:13 Branch: Return with expression
0:13 add (temp 4-component vector of float)
0:13 add (temp 4-component vector of float)
0:13 'input' (in 4-component vector of float)
0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:13 Constant:
0:13 0 (const uint)
0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:13 Constant:
0:13 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:12 Function Parameters:
0:12 'input' (in 4-component vector of float)
0:? Sequence
0:13 Branch: Return with expression
0:13 add (temp 4-component vector of float)
0:13 add (temp 4-component vector of float)
0:13 'input' (in 4-component vector of float)
0:13 v1: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:13 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:13 Constant:
0:13 0 (const uint)
0:13 v5: direct index for structure (layout(column_major std430 offset=0 ) buffer 4-component vector of float)
0:13 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:13 Constant:
0:13 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(set=3 binding=5 column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 push_constant ) buffer block{layout(column_major std430 offset=0 ) buffer 4-component vector of float v5})
0:? 'specConst' (specialization-constant const int)
0:? 10 (const int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 11 "PixelShaderFunction(vf4;"
Name 10 "input"
Name 14 ""
MemberName 14 0 "v1"
Name 16 ""
Name 23 ""
MemberName 23 0 "v5"
Name 25 ""
MemberDecorate 14 0 Offset 16
Decorate 14 BufferBlock
Decorate 16 DescriptorSet 3
Decorate 16 Binding 5
MemberDecorate 23 0 Offset 0
Decorate 23 BufferBlock
Decorate 32 SpecId 17
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
14: TypeStruct 7(fvec4)
15: TypePointer Uniform 14(struct)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Uniform 7(fvec4)
23: TypeStruct 7(fvec4)
24: TypePointer PushConstant 23(struct)
25: 24(ptr) Variable PushConstant
26: TypePointer PushConstant 7(fvec4)
32: 17(int) SpecConstant 10
4(main): 2 Function None 3
5: Label
FunctionEnd
11(PixelShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
13: 7(fvec4) Load 10(input)
20: 19(ptr) AccessChain 16 18
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 13 21
27: 26(ptr) AccessChain 25 18
28: 7(fvec4) Load 27
29: 7(fvec4) FAdd 22 28
ReturnValue 29
FunctionEnd