blob: c564763136575f0498d3edcea63f8ea1065e5be8 [file] [log] [blame]
hlsl.intrinsics.lit.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
0:2 'm' (in float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:3 'r0' (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 Constant:
0:3 1.000000
0:3 max (temp float)
0:3 'n_dot_l' (in float)
0:3 Constant:
0:3 0.000000
0:3 Test condition and select (temp float)
0:3 Condition
0:3 Compare Less Than (temp bool)
0:3 min (temp float)
0:3 'n_dot_l' (in float)
0:3 'n_dot_h' (in float)
0:3 Constant:
0:3 0.000000
0:3 true case
0:3 Constant:
0:3 0.000000
0:3 false case
0:3 component-wise multiply (temp float)
0:3 'n_dot_h' (in float)
0:3 'm' (in float)
0:3 Constant:
0:3 1.000000
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
0:2 'm' (in float)
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 4-component vector of float)
0:3 'r0' (temp 4-component vector of float)
0:3 Construct vec4 (temp 4-component vector of float)
0:3 Constant:
0:3 1.000000
0:3 max (temp float)
0:3 'n_dot_l' (in float)
0:3 Constant:
0:3 0.000000
0:3 Test condition and select (temp float)
0:3 Condition
0:3 Compare Less Than (temp bool)
0:3 min (temp float)
0:3 'n_dot_l' (in float)
0:3 'n_dot_h' (in float)
0:3 Constant:
0:3 0.000000
0:3 true case
0:3 Constant:
0:3 0.000000
0:3 false case
0:3 component-wise multiply (temp float)
0:3 'n_dot_h' (in float)
0:3 'm' (in float)
0:3 Constant:
0:3 1.000000
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 12 19 28
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "r0"
Name 12 "n_dot_l"
Name 19 "n_dot_h"
Name 28 "m"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: 6(float) Constant 1065353216
11: TypePointer Input 6(float)
12(n_dot_l): 11(ptr) Variable Input
14: 6(float) Constant 0
16: TypePointer Function 6(float)
19(n_dot_h): 11(ptr) Variable Input
22: TypeBool
28(m): 11(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
9(r0): 8(ptr) Variable Function
17: 16(ptr) Variable Function
13: 6(float) Load 12(n_dot_l)
15: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 13 14
18: 6(float) Load 12(n_dot_l)
20: 6(float) Load 19(n_dot_h)
21: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 18 20
23: 22(bool) FOrdLessThan 21 14
SelectionMerge 25 None
BranchConditional 23 24 26
24: Label
Store 17 14
Branch 25
26: Label
27: 6(float) Load 19(n_dot_h)
29: 6(float) Load 28(m)
30: 6(float) FMul 27 29
Store 17 30
Branch 25
25: Label
31: 6(float) Load 17
32: 7(fvec4) CompositeConstruct 10 15 31 10
Store 9(r0) 32
Return
FunctionEnd