| hlsl.intrinsics.double.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float) |
| 0:5 Function Parameters: |
| 0:5 'inDV1a' (in double) |
| 0:5 'inDV1b' (in double) |
| 0:5 'inDV1c' (in double) |
| 0:5 'inDV2' (in 2-component vector of double) |
| 0:5 'inDV3' (in 3-component vector of double) |
| 0:5 'inDV4' (in 4-component vector of double) |
| 0:5 'inU1a' (in uint) |
| 0:5 'inU1b' (in uint) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child (temp double) |
| 0:6 'r00' (temp double) |
| 0:6 fma (global double) |
| 0:6 'inDV1a' (in double) |
| 0:6 'inDV1b' (in double) |
| 0:6 'inDV1c' (in double) |
| 0:7 Sequence |
| 0:7 move second child to first child (temp double) |
| 0:7 'r01' (temp double) |
| 0:7 uint64BitsToDouble (temp double) |
| 0:7 Construct uvec2 (temp 2-component vector of uint) |
| 0:7 'inU1a' (in uint) |
| 0:7 'inU1b' (in uint) |
| 0:9 Branch: Return with expression |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:? Linker Objects |
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| |
| Linked fragment stage: |
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| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float) |
| 0:5 Function Parameters: |
| 0:5 'inDV1a' (in double) |
| 0:5 'inDV1b' (in double) |
| 0:5 'inDV1c' (in double) |
| 0:5 'inDV2' (in 2-component vector of double) |
| 0:5 'inDV3' (in 3-component vector of double) |
| 0:5 'inDV4' (in 4-component vector of double) |
| 0:5 'inU1a' (in uint) |
| 0:5 'inU1b' (in uint) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child (temp double) |
| 0:6 'r00' (temp double) |
| 0:6 fma (global double) |
| 0:6 'inDV1a' (in double) |
| 0:6 'inDV1b' (in double) |
| 0:6 'inDV1c' (in double) |
| 0:7 Sequence |
| 0:7 move second child to first child (temp double) |
| 0:7 'r01' (temp double) |
| 0:7 uint64BitsToDouble (temp double) |
| 0:7 Construct uvec2 (temp 2-component vector of uint) |
| 0:7 'inU1a' (in uint) |
| 0:7 'inU1b' (in uint) |
| 0:9 Branch: Return with expression |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 30 |
| |
| Capability Shader |
| Capability Float64 |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 10 12 14 20 22 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 8 "r00" |
| Name 10 "inDV1a" |
| Name 12 "inDV1b" |
| Name 14 "inDV1c" |
| Name 17 "r01" |
| Name 20 "inU1a" |
| Name 22 "inU1b" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 64 |
| 7: TypePointer Function 6(float) |
| 9: TypePointer Input 6(float) |
| 10(inDV1a): 9(ptr) Variable Input |
| 12(inDV1b): 9(ptr) Variable Input |
| 14(inDV1c): 9(ptr) Variable Input |
| 18: TypeInt 32 0 |
| 19: TypePointer Input 18(int) |
| 20(inU1a): 19(ptr) Variable Input |
| 22(inU1b): 19(ptr) Variable Input |
| 24: TypeVector 18(int) 2 |
| 27: TypeFloat 32 |
| 28: 27(float) Constant 0 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 8(r00): 7(ptr) Variable Function |
| 17(r01): 7(ptr) Variable Function |
| 11: 6(float) Load 10(inDV1a) |
| 13: 6(float) Load 12(inDV1b) |
| 15: 6(float) Load 14(inDV1c) |
| 16: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 11 13 15 |
| Store 8(r00) 16 |
| 21: 18(int) Load 20(inU1a) |
| 23: 18(int) Load 22(inU1b) |
| 25: 24(ivec2) CompositeConstruct 21 23 |
| 26: 6(float) Bitcast 25 |
| Store 17(r01) 26 |
| ReturnValue 28 |
| FunctionEnd |