blob: 5faeceb8f9ef2cfdd9f47bf67eef8d004458c80d [file] [log] [blame]
hlsl.buffer.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:26 Function Parameters:
0:26 'input' (in 4-component vector of float)
0:? Sequence
0:27 Branch: Return with expression
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 'input' (in 4-component vector of float)
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:27 Constant:
0:27 0 (const uint)
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:27 Constant:
0:27 0 (const uint)
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:27 Constant:
0:27 0 (const uint)
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
0:27 Constant:
0:27 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:26 Function Parameters:
0:26 'input' (in 4-component vector of float)
0:? Sequence
0:27 Branch: Return with expression
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 add (temp 4-component vector of float)
0:27 'input' (in 4-component vector of float)
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:27 Constant:
0:27 0 (const uint)
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:27 Constant:
0:27 0 (const uint)
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:27 Constant:
0:27 0 (const uint)
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
0:27 Constant:
0:27 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "input"
Name 11 ""
MemberName 11 0 "v1"
Name 13 ""
Name 20 ""
MemberName 20 0 "v2"
Name 22 ""
Name 26 ""
MemberName 26 0 "v3"
MemberName 26 1 "i3"
Name 28 ""
Name 32 ""
MemberName 32 0 "v4"
MemberName 32 1 "i4"
MemberName 32 2 "f1"
MemberName 32 3 "f3"
MemberName 32 4 "f4"
MemberName 32 5 "f5"
MemberName 32 6 "f6"
MemberName 32 7 "f7"
Name 34 ""
MemberDecorate 11 0 Offset 0
Decorate 11 Block
Decorate 13 DescriptorSet 0
MemberDecorate 20 0 Offset 0
Decorate 20 BufferBlock
Decorate 22 DescriptorSet 0
MemberDecorate 26 0 Offset 0
MemberDecorate 26 1 Offset 20
Decorate 26 Block
Decorate 28 DescriptorSet 0
MemberDecorate 32 0 Offset 16
MemberDecorate 32 1 Offset 48
MemberDecorate 32 2 Offset 60
MemberDecorate 32 3 Offset 64
MemberDecorate 32 4 Offset 68
MemberDecorate 32 5 Offset 72
MemberDecorate 32 6 Offset 76
MemberDecorate 32 7 Offset 80
Decorate 32 BufferBlock
Decorate 34 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Input 7(fvec4)
9(input): 8(ptr) Variable Input
11: TypeStruct 7(fvec4)
12: TypePointer Uniform 11(struct)
13: 12(ptr) Variable Uniform
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Uniform 7(fvec4)
20: TypeStruct 7(fvec4)
21: TypePointer Uniform 20(struct)
22: 21(ptr) Variable Uniform
26: TypeStruct 7(fvec4) 14(int)
27: TypePointer Uniform 26(struct)
28: 27(ptr) Variable Uniform
32: TypeStruct 7(fvec4) 14(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
33: TypePointer Uniform 32(struct)
34: 33(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
10: 7(fvec4) Load 9(input)
17: 16(ptr) AccessChain 13 15
18: 7(fvec4) Load 17
19: 7(fvec4) FAdd 10 18
23: 16(ptr) AccessChain 22 15
24: 7(fvec4) Load 23
25: 7(fvec4) FAdd 19 24
29: 16(ptr) AccessChain 28 15
30: 7(fvec4) Load 29
31: 7(fvec4) FAdd 25 30
35: 16(ptr) AccessChain 34 15
36: 7(fvec4) Load 35
37: 7(fvec4) FAdd 31 36
ReturnValue 37
FunctionEnd