| hlsl.buffer.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:26 Function Parameters: |
| 0:26 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:27 Branch: Return with expression |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 'input' (in 4-component vector of float) |
| 0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float) |
| 0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:29 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float) |
| 0:26 Function Parameters: |
| 0:26 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:27 Branch: Return with expression |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 add (temp 4-component vector of float) |
| 0:27 'input' (in 4-component vector of float) |
| 0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float) |
| 0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float) |
| 0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float) |
| 0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| 0:27 Constant: |
| 0:27 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1}) |
| 0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2}) |
| 0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3}) |
| 0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 39 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 9 "input" |
| Name 11 "" |
| MemberName 11 0 "v1" |
| Name 13 "" |
| Name 20 "" |
| MemberName 20 0 "v2" |
| Name 22 "" |
| Name 26 "" |
| MemberName 26 0 "v3" |
| MemberName 26 1 "i3" |
| Name 28 "" |
| Name 32 "" |
| MemberName 32 0 "v4" |
| MemberName 32 1 "i4" |
| MemberName 32 2 "f1" |
| MemberName 32 3 "f3" |
| MemberName 32 4 "f4" |
| MemberName 32 5 "f5" |
| MemberName 32 6 "f6" |
| MemberName 32 7 "f7" |
| Name 34 "" |
| MemberDecorate 11 0 Offset 0 |
| Decorate 11 Block |
| Decorate 13 DescriptorSet 0 |
| MemberDecorate 20 0 Offset 0 |
| Decorate 20 BufferBlock |
| Decorate 22 DescriptorSet 0 |
| MemberDecorate 26 0 Offset 0 |
| MemberDecorate 26 1 Offset 20 |
| Decorate 26 Block |
| Decorate 28 DescriptorSet 0 |
| MemberDecorate 32 0 Offset 16 |
| MemberDecorate 32 1 Offset 48 |
| MemberDecorate 32 2 Offset 60 |
| MemberDecorate 32 3 Offset 64 |
| MemberDecorate 32 4 Offset 68 |
| MemberDecorate 32 5 Offset 72 |
| MemberDecorate 32 6 Offset 76 |
| MemberDecorate 32 7 Offset 80 |
| Decorate 32 BufferBlock |
| Decorate 34 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Input 7(fvec4) |
| 9(input): 8(ptr) Variable Input |
| 11: TypeStruct 7(fvec4) |
| 12: TypePointer Uniform 11(struct) |
| 13: 12(ptr) Variable Uniform |
| 14: TypeInt 32 1 |
| 15: 14(int) Constant 0 |
| 16: TypePointer Uniform 7(fvec4) |
| 20: TypeStruct 7(fvec4) |
| 21: TypePointer Uniform 20(struct) |
| 22: 21(ptr) Variable Uniform |
| 26: TypeStruct 7(fvec4) 14(int) |
| 27: TypePointer Uniform 26(struct) |
| 28: 27(ptr) Variable Uniform |
| 32: TypeStruct 7(fvec4) 14(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) |
| 33: TypePointer Uniform 32(struct) |
| 34: 33(ptr) Variable Uniform |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 10: 7(fvec4) Load 9(input) |
| 17: 16(ptr) AccessChain 13 15 |
| 18: 7(fvec4) Load 17 |
| 19: 7(fvec4) FAdd 10 18 |
| 23: 16(ptr) AccessChain 22 15 |
| 24: 7(fvec4) Load 23 |
| 25: 7(fvec4) FAdd 19 24 |
| 29: 16(ptr) AccessChain 28 15 |
| 30: 7(fvec4) Load 29 |
| 31: 7(fvec4) FAdd 25 30 |
| 35: 16(ptr) AccessChain 34 15 |
| 36: 7(fvec4) Load 35 |
| 37: 7(fvec4) FAdd 31 36 |
| ReturnValue 37 |
| FunctionEnd |