blob: 05c49250ee89f1ca1ccc60480a357c3adc3e68a8 [file] [log] [blame]
SamplerState g_tSamp : register(s0);
Texture2D g_tScene[2] : register(t0);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
}