blob: f7b7141eae7180a7b3c9a5c184198a6c790e9a8d [file] [log] [blame]
#version 140
in vec4 bigColor;
in vec4 BaseColor;
in float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}