blob: d7a2448bc3aff53316e4c192dcd3bb77892ccf5a [file] [log] [blame]
hlsl.samplegrad.basic.dx10.vert
Shader version: 500
0:? Sequence
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:30 'txval10' ( temp 4-component vector of float)
0:30 textureGrad ( temp 4-component vector of float)
0:30 Construct combined texture-sampler ( temp sampler1D)
0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 1.100000
0:30 Constant:
0:30 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of int)
0:31 'txval11' ( temp 4-component vector of int)
0:31 textureGrad ( temp 4-component vector of int)
0:31 Construct combined texture-sampler ( temp isampler1D)
0:31 'g_tTex1di4' ( uniform itexture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of uint)
0:32 'txval12' ( temp 4-component vector of uint)
0:32 textureGrad ( temp 4-component vector of uint)
0:32 Construct combined texture-sampler ( temp usampler1D)
0:32 'g_tTex1du4' ( uniform utexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGrad ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGrad ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGrad ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
0:38 textureGrad ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
0:39 textureGrad ( temp 4-component vector of int)
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
0:40 textureGrad ( temp 4-component vector of uint)
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
0:42 textureGrad ( temp 4-component vector of float)
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
0:43 textureGrad ( temp 4-component vector of int)
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
0:44 textureGrad ( temp 4-component vector of uint)
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:27 Pos: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child ( temp 4-component vector of float)
0:30 'txval10' ( temp 4-component vector of float)
0:30 textureGrad ( temp 4-component vector of float)
0:30 Construct combined texture-sampler ( temp sampler1D)
0:30 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:30 'g_sSamp' (layout( binding=0) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 1.100000
0:30 Constant:
0:30 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of int)
0:31 'txval11' ( temp 4-component vector of int)
0:31 textureGrad ( temp 4-component vector of int)
0:31 Construct combined texture-sampler ( temp isampler1D)
0:31 'g_tTex1di4' ( uniform itexture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of uint)
0:32 'txval12' ( temp 4-component vector of uint)
0:32 textureGrad ( temp 4-component vector of uint)
0:32 Construct combined texture-sampler ( temp usampler1D)
0:32 'g_tTex1du4' ( uniform utexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:34 Sequence
0:34 move second child to first child ( temp 4-component vector of float)
0:34 'txval20' ( temp 4-component vector of float)
0:34 textureGrad ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df4' ( uniform texture2D)
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of int)
0:35 'txval21' ( temp 4-component vector of int)
0:35 textureGrad ( temp 4-component vector of int)
0:35 Construct combined texture-sampler ( temp isampler2D)
0:35 'g_tTex2di4' ( uniform itexture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of uint)
0:36 'txval22' ( temp 4-component vector of uint)
0:36 textureGrad ( temp 4-component vector of uint)
0:36 Construct combined texture-sampler ( temp usampler2D)
0:36 'g_tTex2du4' ( uniform utexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:38 Sequence
0:38 move second child to first child ( temp 4-component vector of float)
0:38 'txval30' ( temp 4-component vector of float)
0:38 textureGrad ( temp 4-component vector of float)
0:38 Construct combined texture-sampler ( temp sampler3D)
0:38 'g_tTex3df4' ( uniform texture3D)
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of int)
0:39 'txval31' ( temp 4-component vector of int)
0:39 textureGrad ( temp 4-component vector of int)
0:39 Construct combined texture-sampler ( temp isampler3D)
0:39 'g_tTex3di4' ( uniform itexture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of uint)
0:40 'txval32' ( temp 4-component vector of uint)
0:40 textureGrad ( temp 4-component vector of uint)
0:40 Construct combined texture-sampler ( temp usampler3D)
0:40 'g_tTex3du4' ( uniform utexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'txval40' ( temp 4-component vector of float)
0:42 textureGrad ( temp 4-component vector of float)
0:42 Construct combined texture-sampler ( temp samplerCube)
0:42 'g_tTexcdf4' ( uniform textureCube)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:43 Sequence
0:43 move second child to first child ( temp 4-component vector of int)
0:43 'txval41' ( temp 4-component vector of int)
0:43 textureGrad ( temp 4-component vector of int)
0:43 Construct combined texture-sampler ( temp isamplerCube)
0:43 'g_tTexcdi4' ( uniform itextureCube)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of uint)
0:44 'txval42' ( temp 4-component vector of uint)
0:44 textureGrad ( temp 4-component vector of uint)
0:44 Construct combined texture-sampler ( temp usamplerCube)
0:44 'g_tTexcdu4' ( uniform utextureCube)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:46 move second child to first child ( temp 4-component vector of float)
0:46 Pos: direct index for structure ( temp 4-component vector of float)
0:46 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Branch: Return with expression
0:48 'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:27 Pos: direct index for structure ( temp 4-component vector of float)
0:27 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Constant:
0:27 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 166
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 162
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 31 "txval11"
Name 34 "g_tTex1di4"
Name 44 "txval12"
Name 47 "g_tTex1du4"
Name 54 "txval20"
Name 57 "g_tTex2df4"
Name 66 "txval21"
Name 69 "g_tTex2di4"
Name 77 "txval22"
Name 80 "g_tTex2du4"
Name 89 "txval30"
Name 92 "g_tTex3df4"
Name 102 "txval31"
Name 105 "g_tTex3di4"
Name 112 "txval32"
Name 115 "g_tTex3du4"
Name 125 "txval40"
Name 128 "g_tTexcdf4"
Name 134 "txval41"
Name 137 "g_tTexcdi4"
Name 143 "txval42"
Name 146 "g_tTexcdu4"
Name 153 "vsout"
Name 162 "@entryPointOutput.Pos"
Name 165 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 34(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex2df4) DescriptorSet 0
Decorate 69(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
Decorate 92(g_tTex3df4) DescriptorSet 0
Decorate 105(g_tTex3di4) DescriptorSet 0
Decorate 115(g_tTex3du4) DescriptorSet 0
Decorate 128(g_tTexcdf4) DescriptorSet 0
Decorate 137(g_tTexcdi4) DescriptorSet 0
Decorate 146(g_tTexcdu4) DescriptorSet 0
Decorate 162(@entryPointOutput.Pos) BuiltIn Position
Decorate 165(g_tTex1df4a) DescriptorSet 0
Decorate 165(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(VS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1066192077
26: 6(float) Constant 1067030938
28: TypeInt 32 1
29: TypeVector 28(int) 4
30: TypePointer Function 29(ivec4)
32: TypeImage 28(int) 1D sampled format:Unknown
33: TypePointer UniformConstant 32
34(g_tTex1di4): 33(ptr) Variable UniformConstant
37: TypeSampledImage 32
39: 6(float) Constant 1045220557
41: TypeInt 32 0
42: TypeVector 41(int) 4
43: TypePointer Function 42(ivec4)
45: TypeImage 41(int) 1D sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex1du4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
52: 6(float) Constant 1050253722
55: TypeImage 6(float) 2D sampled format:Unknown
56: TypePointer UniformConstant 55
57(g_tTex2df4): 56(ptr) Variable UniformConstant
60: TypeSampledImage 55
62: TypeVector 6(float) 2
63: 62(fvec2) ConstantComposite 24 39
64: 62(fvec2) ConstantComposite 25 26
67: TypeImage 28(int) 2D sampled format:Unknown
68: TypePointer UniformConstant 67
69(g_tTex2di4): 68(ptr) Variable UniformConstant
72: TypeSampledImage 67
74: 6(float) Constant 1053609165
75: 62(fvec2) ConstantComposite 52 74
78: TypeImage 41(int) 2D sampled format:Unknown
79: TypePointer UniformConstant 78
80(g_tTex2du4): 79(ptr) Variable UniformConstant
83: TypeSampledImage 78
85: 6(float) Constant 1056964608
86: 6(float) Constant 1058642330
87: 62(fvec2) ConstantComposite 85 86
90: TypeImage 6(float) 3D sampled format:Unknown
91: TypePointer UniformConstant 90
92(g_tTex3df4): 91(ptr) Variable UniformConstant
95: TypeSampledImage 90
97: TypeVector 6(float) 3
98: 97(fvec3) ConstantComposite 24 39 52
99: 6(float) Constant 1067869798
100: 97(fvec3) ConstantComposite 25 26 99
103: TypeImage 28(int) 3D sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTex3di4): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 97(fvec3) ConstantComposite 74 85 86
113: TypeImage 41(int) 3D sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTex3du4): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1060320051
121: 6(float) Constant 1061997773
122: 6(float) Constant 1063675494
123: 97(fvec3) ConstantComposite 120 121 122
126: TypeImage 6(float) Cube sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTexcdf4): 127(ptr) Variable UniformConstant
131: TypeSampledImage 126
135: TypeImage 28(int) Cube sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTexcdi4): 136(ptr) Variable UniformConstant
140: TypeSampledImage 135
144: TypeImage 41(int) Cube sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
149: TypeSampledImage 144
152: TypePointer Function 8(VS_OUTPUT)
154: 28(int) Constant 0
155: 6(float) Constant 0
156: 7(fvec4) ConstantComposite 155 155 155 155
161: TypePointer Output 7(fvec4)
162(@entryPointOutput.Pos): 161(ptr) Variable Output
165(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
163:8(VS_OUTPUT) FunctionCall 10(@main()
164: 7(fvec4) CompositeExtract 163 0
Store 162(@entryPointOutput.Pos) 164
Return
FunctionEnd
10(@main():8(VS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
31(txval11): 30(ptr) Variable Function
44(txval12): 43(ptr) Variable Function
54(txval20): 12(ptr) Variable Function
66(txval21): 30(ptr) Variable Function
77(txval22): 43(ptr) Variable Function
89(txval30): 12(ptr) Variable Function
102(txval31): 30(ptr) Variable Function
112(txval32): 43(ptr) Variable Function
125(txval40): 12(ptr) Variable Function
134(txval41): 30(ptr) Variable Function
143(txval42): 43(ptr) Variable Function
153(vsout): 152(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
27: 7(fvec4) ImageSampleExplicitLod 23 24 Grad 25 26
Store 13(txval10) 27
35: 32 Load 34(g_tTex1di4)
36: 18 Load 20(g_sSamp)
38: 37 SampledImage 35 36
40: 29(ivec4) ImageSampleExplicitLod 38 39 Grad 25 26
Store 31(txval11) 40
48: 45 Load 47(g_tTex1du4)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
53: 42(ivec4) ImageSampleExplicitLod 51 52 Grad 25 26
Store 44(txval12) 53
58: 55 Load 57(g_tTex2df4)
59: 18 Load 20(g_sSamp)
61: 60 SampledImage 58 59
65: 7(fvec4) ImageSampleExplicitLod 61 63 Grad 64 64
Store 54(txval20) 65
70: 67 Load 69(g_tTex2di4)
71: 18 Load 20(g_sSamp)
73: 72 SampledImage 70 71
76: 29(ivec4) ImageSampleExplicitLod 73 75 Grad 64 64
Store 66(txval21) 76
81: 78 Load 80(g_tTex2du4)
82: 18 Load 20(g_sSamp)
84: 83 SampledImage 81 82
88: 42(ivec4) ImageSampleExplicitLod 84 87 Grad 64 64
Store 77(txval22) 88
93: 90 Load 92(g_tTex3df4)
94: 18 Load 20(g_sSamp)
96: 95 SampledImage 93 94
101: 7(fvec4) ImageSampleExplicitLod 96 98 Grad 100 100
Store 89(txval30) 101
106: 103 Load 105(g_tTex3di4)
107: 18 Load 20(g_sSamp)
109: 108 SampledImage 106 107
111: 29(ivec4) ImageSampleExplicitLod 109 110 Grad 100 100
Store 102(txval31) 111
116: 113 Load 115(g_tTex3du4)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 42(ivec4) ImageSampleExplicitLod 119 123 Grad 100 100
Store 112(txval32) 124
129: 126 Load 128(g_tTexcdf4)
130: 18 Load 20(g_sSamp)
132: 131 SampledImage 129 130
133: 7(fvec4) ImageSampleExplicitLod 132 98 Grad 100 100
Store 125(txval40) 133
138: 135 Load 137(g_tTexcdi4)
139: 18 Load 20(g_sSamp)
141: 140 SampledImage 138 139
142: 29(ivec4) ImageSampleExplicitLod 141 110 Grad 100 100
Store 134(txval41) 142
147: 144 Load 146(g_tTexcdu4)
148: 18 Load 20(g_sSamp)
150: 149 SampledImage 147 148
151: 42(ivec4) ImageSampleExplicitLod 150 123 Grad 100 100
Store 143(txval42) 151
157: 12(ptr) AccessChain 153(vsout) 154
Store 157 156
158:8(VS_OUTPUT) Load 153(vsout)
ReturnValue 158
FunctionEnd