newTexture.frag | |

Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. | |

Shader version: 430 | |

0:? Sequence | |

0:36 Function Definition: main( (global void) | |

0:36 Function Parameters: | |

0:38 Sequence | |

0:38 Sequence | |

0:38 move second child to first child (temp 4-component vector of float) | |

0:38 'v' (temp 4-component vector of float) | |

0:38 texture (global 4-component vector of float) | |

0:38 's2D' (uniform sampler2D) | |

0:38 'c2D' (smooth in 2-component vector of float) | |

0:39 add second child into first child (temp 4-component vector of float) | |

0:39 'v' (temp 4-component vector of float) | |

0:39 textureProj (global 4-component vector of float) | |

0:39 's3D' (uniform sampler3D) | |

0:39 'c4D' (smooth in 4-component vector of float) | |

0:40 add second child into first child (temp 4-component vector of float) | |

0:40 'v' (temp 4-component vector of float) | |

0:40 textureLod (global 4-component vector of float) | |

0:40 's2DArray' (uniform sampler2DArray) | |

0:40 'c3D' (smooth in 3-component vector of float) | |

0:40 Constant: | |

0:40 1.200000 | |

0:41 add second child into first child (temp float) | |

0:41 direct index (temp float) | |

0:41 'v' (temp 4-component vector of float) | |

0:41 Constant: | |

0:41 1 (const int) | |

0:41 textureOffset (global float) | |

0:41 's2DShadow' (uniform sampler2DShadow) | |

0:41 'c3D' (smooth in 3-component vector of float) | |

0:41 Constant: | |

0:41 3 (const int) | |

0:41 3 (const int) | |

0:41 'c1D' (smooth in float) | |

0:42 add second child into first child (temp 4-component vector of float) | |

0:42 'v' (temp 4-component vector of float) | |

0:42 textureFetch (global 4-component vector of float) | |

0:42 's3D' (uniform sampler3D) | |

0:42 'ic3D' (flat in 3-component vector of int) | |

0:42 'ic1D' (flat in int) | |

0:43 add second child into first child (temp 4-component vector of float) | |

0:43 'v' (temp 4-component vector of float) | |

0:43 textureFetchOffset (global 4-component vector of float) | |

0:43 's2D' (uniform sampler2D) | |

0:43 'ic2D' (flat in 2-component vector of int) | |

0:43 Constant: | |

0:43 4 (const int) | |

0:43 Constant: | |

0:43 3 (const int) | |

0:43 3 (const int) | |

0:44 add second child into first child (temp float) | |

0:44 direct index (temp float) | |

0:44 'v' (temp 4-component vector of float) | |

0:44 Constant: | |

0:44 1 (const int) | |

0:44 textureLodOffset (global float) | |

0:44 's2DShadow' (uniform sampler2DShadow) | |

0:44 'c3D' (smooth in 3-component vector of float) | |

0:44 'c1D' (smooth in float) | |

0:44 Constant: | |

0:44 3 (const int) | |

0:44 3 (const int) | |

0:45 add second child into first child (temp 4-component vector of float) | |

0:45 'v' (temp 4-component vector of float) | |

0:45 textureProjLodOffset (global 4-component vector of float) | |

0:45 's2D' (uniform sampler2D) | |

0:45 'c3D' (smooth in 3-component vector of float) | |

0:45 'c1D' (smooth in float) | |

0:45 Constant: | |

0:45 3 (const int) | |

0:45 3 (const int) | |

0:46 add second child into first child (temp 4-component vector of float) | |

0:46 'v' (temp 4-component vector of float) | |

0:46 textureGrad (global 4-component vector of float) | |

0:46 'sCube' (uniform samplerCube) | |

0:46 'c3D' (smooth in 3-component vector of float) | |

0:46 'c3D' (smooth in 3-component vector of float) | |

0:46 'c3D' (smooth in 3-component vector of float) | |

0:47 add second child into first child (temp float) | |

0:47 direct index (temp float) | |

0:47 'v' (temp 4-component vector of float) | |

0:47 Constant: | |

0:47 0 (const int) | |

0:47 textureGradOffset (global float) | |

0:47 's2DArrayShadow' (uniform sampler2DArrayShadow) | |

0:47 'c4D' (smooth in 4-component vector of float) | |

0:47 'c2D' (smooth in 2-component vector of float) | |

0:47 'c2D' (smooth in 2-component vector of float) | |

0:47 Constant: | |

0:47 3 (const int) | |

0:47 3 (const int) | |

0:48 add second child into first child (temp 4-component vector of float) | |

0:48 'v' (temp 4-component vector of float) | |

0:48 textureProjGrad (global 4-component vector of float) | |

0:48 's3D' (uniform sampler3D) | |

0:48 'c4D' (smooth in 4-component vector of float) | |

0:48 'c3D' (smooth in 3-component vector of float) | |

0:48 'c3D' (smooth in 3-component vector of float) | |

0:49 add second child into first child (temp 4-component vector of float) | |

0:49 'v' (temp 4-component vector of float) | |

0:49 textureProjGradOffset (global 4-component vector of float) | |

0:49 's2D' (uniform sampler2D) | |

0:49 'c3D' (smooth in 3-component vector of float) | |

0:49 'c2D' (smooth in 2-component vector of float) | |

0:49 'c2D' (smooth in 2-component vector of float) | |

0:49 Constant: | |

0:49 3 (const int) | |

0:49 3 (const int) | |

0:51 Sequence | |

0:51 move second child to first child (temp 4-component vector of int) | |

0:51 'iv' (temp 4-component vector of int) | |

0:51 texture (global 4-component vector of int) | |

0:51 'is2D' (uniform isampler2D) | |

0:51 'c2D' (smooth in 2-component vector of float) | |

0:52 add second child into first child (temp 4-component vector of float) | |

0:52 'v' (temp 4-component vector of float) | |

0:52 Convert int to float (temp 4-component vector of float) | |

0:52 'iv' (temp 4-component vector of int) | |

0:53 move second child to first child (temp 4-component vector of int) | |

0:53 'iv' (temp 4-component vector of int) | |

0:53 textureProjOffset (global 4-component vector of int) | |

0:53 'is2D' (uniform isampler2D) | |

0:53 'c4D' (smooth in 4-component vector of float) | |

0:53 Constant: | |

0:53 3 (const int) | |

0:53 3 (const int) | |

0:54 add second child into first child (temp 4-component vector of float) | |

0:54 'v' (temp 4-component vector of float) | |

0:54 Convert int to float (temp 4-component vector of float) | |

0:54 'iv' (temp 4-component vector of int) | |

0:55 move second child to first child (temp 4-component vector of int) | |

0:55 'iv' (temp 4-component vector of int) | |

0:55 textureProjLod (global 4-component vector of int) | |

0:55 'is2D' (uniform isampler2D) | |

0:55 'c3D' (smooth in 3-component vector of float) | |

0:55 'c1D' (smooth in float) | |

0:56 add second child into first child (temp 4-component vector of float) | |

0:56 'v' (temp 4-component vector of float) | |

0:56 Convert int to float (temp 4-component vector of float) | |

0:56 'iv' (temp 4-component vector of int) | |

0:57 move second child to first child (temp 4-component vector of int) | |

0:57 'iv' (temp 4-component vector of int) | |

0:57 textureProjGrad (global 4-component vector of int) | |

0:57 'is2D' (uniform isampler2D) | |

0:57 'c3D' (smooth in 3-component vector of float) | |

0:57 'c2D' (smooth in 2-component vector of float) | |

0:57 'c2D' (smooth in 2-component vector of float) | |

0:58 add second child into first child (temp 4-component vector of float) | |

0:58 'v' (temp 4-component vector of float) | |

0:58 Convert int to float (temp 4-component vector of float) | |

0:58 'iv' (temp 4-component vector of int) | |

0:59 move second child to first child (temp 4-component vector of int) | |

0:59 'iv' (temp 4-component vector of int) | |

0:59 texture (global 4-component vector of int) | |

0:59 'is3D' (uniform isampler3D) | |

0:59 'c3D' (smooth in 3-component vector of float) | |

0:59 Constant: | |

0:59 4.200000 | |

0:60 add second child into first child (temp 4-component vector of float) | |

0:60 'v' (temp 4-component vector of float) | |

0:60 Convert int to float (temp 4-component vector of float) | |

0:60 'iv' (temp 4-component vector of int) | |

0:61 move second child to first child (temp 4-component vector of int) | |

0:61 'iv' (temp 4-component vector of int) | |

0:61 textureLod (global 4-component vector of int) | |

0:61 'isCube' (uniform isamplerCube) | |

0:61 'c3D' (smooth in 3-component vector of float) | |

0:61 'c1D' (smooth in float) | |

0:62 add second child into first child (temp 4-component vector of float) | |

0:62 'v' (temp 4-component vector of float) | |

0:62 Convert int to float (temp 4-component vector of float) | |

0:62 'iv' (temp 4-component vector of int) | |

0:63 move second child to first child (temp 4-component vector of int) | |

0:63 'iv' (temp 4-component vector of int) | |

0:63 textureFetch (global 4-component vector of int) | |

0:63 'is2DArray' (uniform isampler2DArray) | |

0:63 'ic3D' (flat in 3-component vector of int) | |

0:63 'ic1D' (flat in int) | |

0:64 add second child into first child (temp 4-component vector of float) | |

0:64 'v' (temp 4-component vector of float) | |

0:64 Convert int to float (temp 4-component vector of float) | |

0:64 'iv' (temp 4-component vector of int) | |

0:66 add second child into first child (temp 4-component vector of int) | |

0:66 'iv' (temp 4-component vector of int) | |

0:66 textureFetch (global 4-component vector of int) | |

0:66 'is2Dms' (uniform isampler2DMS) | |

0:66 'ic2D' (flat in 2-component vector of int) | |

0:66 'ic1D' (flat in int) | |

0:67 add second child into first child (temp 4-component vector of float) | |

0:67 'v' (temp 4-component vector of float) | |

0:67 Convert int to float (temp 4-component vector of float) | |

0:67 'iv' (temp 4-component vector of int) | |

0:68 add second child into first child (temp 4-component vector of float) | |

0:68 'v' (temp 4-component vector of float) | |

0:68 textureFetch (global 4-component vector of float) | |

0:68 'sb' (uniform samplerBuffer) | |

0:68 'ic1D' (flat in int) | |

0:69 add second child into first child (temp 4-component vector of float) | |

0:69 'v' (temp 4-component vector of float) | |

0:69 textureFetch (global 4-component vector of float) | |

0:69 'sr' (uniform sampler2DRect) | |

0:69 'ic2D' (flat in 2-component vector of int) | |

0:71 Sequence | |

0:71 move second child to first child (temp 2-component vector of int) | |

0:71 'iv2' (temp 2-component vector of int) | |

0:71 textureSize (global 2-component vector of int) | |

0:71 'sCubeShadow' (uniform samplerCubeShadow) | |

0:71 Constant: | |

0:71 2 (const int) | |

0:74 move second child to first child (temp 4-component vector of float) | |

0:74 'FragData' (out 4-component vector of float) | |

0:74 add (temp 4-component vector of float) | |

0:74 'v' (temp 4-component vector of float) | |

0:74 Construct vec4 (temp 4-component vector of float) | |

0:74 Convert int to float (temp 2-component vector of float) | |

0:74 'iv2' (temp 2-component vector of int) | |

0:74 Constant: | |

0:74 0.000000 | |

0:74 Constant: | |

0:74 0.000000 | |

0:? Linker Objects | |

0:? 'sb' (uniform samplerBuffer) | |

0:? 'sr' (uniform sampler2DRect) | |

0:? 's2D' (uniform sampler2D) | |

0:? 's3D' (uniform sampler3D) | |

0:? 'sCube' (uniform samplerCube) | |

0:? 'sCubeShadow' (uniform samplerCubeShadow) | |

0:? 's2DShadow' (uniform sampler2DShadow) | |

0:? 's2DArray' (uniform sampler2DArray) | |

0:? 's2DArrayShadow' (uniform sampler2DArrayShadow) | |

0:? 'is2D' (uniform isampler2D) | |

0:? 'is3D' (uniform isampler3D) | |

0:? 'isCube' (uniform isamplerCube) | |

0:? 'is2DArray' (uniform isampler2DArray) | |

0:? 'is2Dms' (uniform isampler2DMS) | |

0:? 'us2D' (uniform usampler2D) | |

0:? 'us3D' (uniform usampler3D) | |

0:? 'usCube' (uniform usamplerCube) | |

0:? 'us2DArray' (uniform usampler2DArray) | |

0:? 'c1D' (smooth in float) | |

0:? 'c2D' (smooth in 2-component vector of float) | |

0:? 'c3D' (smooth in 3-component vector of float) | |

0:? 'c4D' (smooth in 4-component vector of float) | |

0:? 'ic1D' (flat in int) | |

0:? 'ic2D' (flat in 2-component vector of int) | |

0:? 'ic3D' (flat in 3-component vector of int) | |

0:? 'ic4D' (flat in 4-component vector of int) | |

0:? 'FragData' (out 4-component vector of float) | |

Linked fragment stage: | |

Shader version: 430 | |

0:? Sequence | |

0:36 Function Definition: main( (global void) | |

0:36 Function Parameters: | |

0:38 Sequence | |

0:38 Sequence | |

0:38 move second child to first child (temp 4-component vector of float) | |

0:38 'v' (temp 4-component vector of float) | |

0:38 texture (global 4-component vector of float) | |

0:38 's2D' (uniform sampler2D) | |

0:38 'c2D' (smooth in 2-component vector of float) | |

0:39 add second child into first child (temp 4-component vector of float) | |

0:39 'v' (temp 4-component vector of float) | |

0:39 textureProj (global 4-component vector of float) | |

0:39 's3D' (uniform sampler3D) | |

0:39 'c4D' (smooth in 4-component vector of float) | |

0:40 add second child into first child (temp 4-component vector of float) | |

0:40 'v' (temp 4-component vector of float) | |

0:40 textureLod (global 4-component vector of float) | |

0:40 's2DArray' (uniform sampler2DArray) | |

0:40 'c3D' (smooth in 3-component vector of float) | |

0:40 Constant: | |

0:40 1.200000 | |

0:41 add second child into first child (temp float) | |

0:41 direct index (temp float) | |

0:41 'v' (temp 4-component vector of float) | |

0:41 Constant: | |

0:41 1 (const int) | |

0:41 textureOffset (global float) | |

0:41 's2DShadow' (uniform sampler2DShadow) | |

0:41 'c3D' (smooth in 3-component vector of float) | |

0:41 Constant: | |

0:41 3 (const int) | |

0:41 3 (const int) | |

0:41 'c1D' (smooth in float) | |

0:42 add second child into first child (temp 4-component vector of float) | |

0:42 'v' (temp 4-component vector of float) | |

0:42 textureFetch (global 4-component vector of float) | |

0:42 's3D' (uniform sampler3D) | |

0:42 'ic3D' (flat in 3-component vector of int) | |

0:42 'ic1D' (flat in int) | |

0:43 add second child into first child (temp 4-component vector of float) | |

0:43 'v' (temp 4-component vector of float) | |

0:43 textureFetchOffset (global 4-component vector of float) | |

0:43 's2D' (uniform sampler2D) | |

0:43 'ic2D' (flat in 2-component vector of int) | |

0:43 Constant: | |

0:43 4 (const int) | |

0:43 Constant: | |

0:43 3 (const int) | |

0:43 3 (const int) | |

0:44 add second child into first child (temp float) | |

0:44 direct index (temp float) | |

0:44 'v' (temp 4-component vector of float) | |

0:44 Constant: | |

0:44 1 (const int) | |

0:44 textureLodOffset (global float) | |

0:44 's2DShadow' (uniform sampler2DShadow) | |

0:44 'c3D' (smooth in 3-component vector of float) | |

0:44 'c1D' (smooth in float) | |

0:44 Constant: | |

0:44 3 (const int) | |

0:44 3 (const int) | |

0:45 add second child into first child (temp 4-component vector of float) | |

0:45 'v' (temp 4-component vector of float) | |

0:45 textureProjLodOffset (global 4-component vector of float) | |

0:45 's2D' (uniform sampler2D) | |

0:45 'c3D' (smooth in 3-component vector of float) | |

0:45 'c1D' (smooth in float) | |

0:45 Constant: | |

0:45 3 (const int) | |

0:45 3 (const int) | |

0:46 add second child into first child (temp 4-component vector of float) | |

0:46 'v' (temp 4-component vector of float) | |

0:46 textureGrad (global 4-component vector of float) | |

0:46 'sCube' (uniform samplerCube) | |

0:46 'c3D' (smooth in 3-component vector of float) | |

0:46 'c3D' (smooth in 3-component vector of float) | |

0:46 'c3D' (smooth in 3-component vector of float) | |

0:47 add second child into first child (temp float) | |

0:47 direct index (temp float) | |

0:47 'v' (temp 4-component vector of float) | |

0:47 Constant: | |

0:47 0 (const int) | |

0:47 textureGradOffset (global float) | |

0:47 's2DArrayShadow' (uniform sampler2DArrayShadow) | |

0:47 'c4D' (smooth in 4-component vector of float) | |

0:47 'c2D' (smooth in 2-component vector of float) | |

0:47 'c2D' (smooth in 2-component vector of float) | |

0:47 Constant: | |

0:47 3 (const int) | |

0:47 3 (const int) | |

0:48 add second child into first child (temp 4-component vector of float) | |

0:48 'v' (temp 4-component vector of float) | |

0:48 textureProjGrad (global 4-component vector of float) | |

0:48 's3D' (uniform sampler3D) | |

0:48 'c4D' (smooth in 4-component vector of float) | |

0:48 'c3D' (smooth in 3-component vector of float) | |

0:48 'c3D' (smooth in 3-component vector of float) | |

0:49 add second child into first child (temp 4-component vector of float) | |

0:49 'v' (temp 4-component vector of float) | |

0:49 textureProjGradOffset (global 4-component vector of float) | |

0:49 's2D' (uniform sampler2D) | |

0:49 'c3D' (smooth in 3-component vector of float) | |

0:49 'c2D' (smooth in 2-component vector of float) | |

0:49 'c2D' (smooth in 2-component vector of float) | |

0:49 Constant: | |

0:49 3 (const int) | |

0:49 3 (const int) | |

0:51 Sequence | |

0:51 move second child to first child (temp 4-component vector of int) | |

0:51 'iv' (temp 4-component vector of int) | |

0:51 texture (global 4-component vector of int) | |

0:51 'is2D' (uniform isampler2D) | |

0:51 'c2D' (smooth in 2-component vector of float) | |

0:52 add second child into first child (temp 4-component vector of float) | |

0:52 'v' (temp 4-component vector of float) | |

0:52 Convert int to float (temp 4-component vector of float) | |

0:52 'iv' (temp 4-component vector of int) | |

0:53 move second child to first child (temp 4-component vector of int) | |

0:53 'iv' (temp 4-component vector of int) | |

0:53 textureProjOffset (global 4-component vector of int) | |

0:53 'is2D' (uniform isampler2D) | |

0:53 'c4D' (smooth in 4-component vector of float) | |

0:53 Constant: | |

0:53 3 (const int) | |

0:53 3 (const int) | |

0:54 add second child into first child (temp 4-component vector of float) | |

0:54 'v' (temp 4-component vector of float) | |

0:54 Convert int to float (temp 4-component vector of float) | |

0:54 'iv' (temp 4-component vector of int) | |

0:55 move second child to first child (temp 4-component vector of int) | |

0:55 'iv' (temp 4-component vector of int) | |

0:55 textureProjLod (global 4-component vector of int) | |

0:55 'is2D' (uniform isampler2D) | |

0:55 'c3D' (smooth in 3-component vector of float) | |

0:55 'c1D' (smooth in float) | |

0:56 add second child into first child (temp 4-component vector of float) | |

0:56 'v' (temp 4-component vector of float) | |

0:56 Convert int to float (temp 4-component vector of float) | |

0:56 'iv' (temp 4-component vector of int) | |

0:57 move second child to first child (temp 4-component vector of int) | |

0:57 'iv' (temp 4-component vector of int) | |

0:57 textureProjGrad (global 4-component vector of int) | |

0:57 'is2D' (uniform isampler2D) | |

0:57 'c3D' (smooth in 3-component vector of float) | |

0:57 'c2D' (smooth in 2-component vector of float) | |

0:57 'c2D' (smooth in 2-component vector of float) | |

0:58 add second child into first child (temp 4-component vector of float) | |

0:58 'v' (temp 4-component vector of float) | |

0:58 Convert int to float (temp 4-component vector of float) | |

0:58 'iv' (temp 4-component vector of int) | |

0:59 move second child to first child (temp 4-component vector of int) | |

0:59 'iv' (temp 4-component vector of int) | |

0:59 texture (global 4-component vector of int) | |

0:59 'is3D' (uniform isampler3D) | |

0:59 'c3D' (smooth in 3-component vector of float) | |

0:59 Constant: | |

0:59 4.200000 | |

0:60 add second child into first child (temp 4-component vector of float) | |

0:60 'v' (temp 4-component vector of float) | |

0:60 Convert int to float (temp 4-component vector of float) | |

0:60 'iv' (temp 4-component vector of int) | |

0:61 move second child to first child (temp 4-component vector of int) | |

0:61 'iv' (temp 4-component vector of int) | |

0:61 textureLod (global 4-component vector of int) | |

0:61 'isCube' (uniform isamplerCube) | |

0:61 'c3D' (smooth in 3-component vector of float) | |

0:61 'c1D' (smooth in float) | |

0:62 add second child into first child (temp 4-component vector of float) | |

0:62 'v' (temp 4-component vector of float) | |

0:62 Convert int to float (temp 4-component vector of float) | |

0:62 'iv' (temp 4-component vector of int) | |

0:63 move second child to first child (temp 4-component vector of int) | |

0:63 'iv' (temp 4-component vector of int) | |

0:63 textureFetch (global 4-component vector of int) | |

0:63 'is2DArray' (uniform isampler2DArray) | |

0:63 'ic3D' (flat in 3-component vector of int) | |

0:63 'ic1D' (flat in int) | |

0:64 add second child into first child (temp 4-component vector of float) | |

0:64 'v' (temp 4-component vector of float) | |

0:64 Convert int to float (temp 4-component vector of float) | |

0:64 'iv' (temp 4-component vector of int) | |

0:66 add second child into first child (temp 4-component vector of int) | |

0:66 'iv' (temp 4-component vector of int) | |

0:66 textureFetch (global 4-component vector of int) | |

0:66 'is2Dms' (uniform isampler2DMS) | |

0:66 'ic2D' (flat in 2-component vector of int) | |

0:66 'ic1D' (flat in int) | |

0:67 add second child into first child (temp 4-component vector of float) | |

0:67 'v' (temp 4-component vector of float) | |

0:67 Convert int to float (temp 4-component vector of float) | |

0:67 'iv' (temp 4-component vector of int) | |

0:68 add second child into first child (temp 4-component vector of float) | |

0:68 'v' (temp 4-component vector of float) | |

0:68 textureFetch (global 4-component vector of float) | |

0:68 'sb' (uniform samplerBuffer) | |

0:68 'ic1D' (flat in int) | |

0:69 add second child into first child (temp 4-component vector of float) | |

0:69 'v' (temp 4-component vector of float) | |

0:69 textureFetch (global 4-component vector of float) | |

0:69 'sr' (uniform sampler2DRect) | |

0:69 'ic2D' (flat in 2-component vector of int) | |

0:71 Sequence | |

0:71 move second child to first child (temp 2-component vector of int) | |

0:71 'iv2' (temp 2-component vector of int) | |

0:71 textureSize (global 2-component vector of int) | |

0:71 'sCubeShadow' (uniform samplerCubeShadow) | |

0:71 Constant: | |

0:71 2 (const int) | |

0:74 move second child to first child (temp 4-component vector of float) | |

0:74 'FragData' (out 4-component vector of float) | |

0:74 add (temp 4-component vector of float) | |

0:74 'v' (temp 4-component vector of float) | |

0:74 Construct vec4 (temp 4-component vector of float) | |

0:74 Convert int to float (temp 2-component vector of float) | |

0:74 'iv2' (temp 2-component vector of int) | |

0:74 Constant: | |

0:74 0.000000 | |

0:74 Constant: | |

0:74 0.000000 | |

0:? Linker Objects | |

0:? 'sb' (uniform samplerBuffer) | |

0:? 'sr' (uniform sampler2DRect) | |

0:? 's2D' (uniform sampler2D) | |

0:? 's3D' (uniform sampler3D) | |

0:? 'sCube' (uniform samplerCube) | |

0:? 'sCubeShadow' (uniform samplerCubeShadow) | |

0:? 's2DShadow' (uniform sampler2DShadow) | |

0:? 's2DArray' (uniform sampler2DArray) | |

0:? 's2DArrayShadow' (uniform sampler2DArrayShadow) | |

0:? 'is2D' (uniform isampler2D) | |

0:? 'is3D' (uniform isampler3D) | |

0:? 'isCube' (uniform isamplerCube) | |

0:? 'is2DArray' (uniform isampler2DArray) | |

0:? 'is2Dms' (uniform isampler2DMS) | |

0:? 'us2D' (uniform usampler2D) | |

0:? 'us3D' (uniform usampler3D) | |

0:? 'usCube' (uniform usamplerCube) | |

0:? 'us2DArray' (uniform usampler2DArray) | |

0:? 'c1D' (smooth in float) | |

0:? 'c2D' (smooth in 2-component vector of float) | |

0:? 'c3D' (smooth in 3-component vector of float) | |

0:? 'c4D' (smooth in 4-component vector of float) | |

0:? 'ic1D' (flat in int) | |

0:? 'ic2D' (flat in 2-component vector of int) | |

0:? 'ic3D' (flat in 3-component vector of int) | |

0:? 'ic4D' (flat in 4-component vector of int) | |

0:? 'FragData' (out 4-component vector of float) | |