blob: bbc6f1554f349e8157663c4cc685c94f0e29f20b [file] [log] [blame]
#version 130
uniform mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = position + ftransform();
}