blob: 8b8acdf5d5ff382d74042680671eff5d94db75b7 [file] [log] [blame]
#version 310 es
precision highp float;
float g4[4];
float g5[5];
layout(location = 0) out vec2 colorOut;
float[4] foo(float a[5])
{
return float[](a[0], a[1], a[2], a[3]);
}
void main()
{
g4 = foo(g5);
if (float[4](1.0, 2.0, 3.0, 4.0) == g4)
;
float u[5];
foo(u);
colorOut = vec2(g4.length(), g5.length());
}