blob: 314c8e96cd36eae560185c1eb3cef8f4cfe6f118 [file] [log] [blame]
SamplerState g_tSamp : register(s5);
Texture2D g_tScene[2] : register(t5);
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
void main(out PS_OUTPUT psout)
{
psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3, 0.3)) +
g_tScene[1].Sample(g_tSamp, float2(0.3, 0.3));
}