blob: fbc2c2a5ad9c1381c47066f736ea1f4ed7a21a94 [file] [log] [blame]
hlsl.clipdistance-8.vert
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 3-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 3-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 3-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:17 move second child to first child ( temp float)
0:17 clip1: direct index for structure ( temp float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3.000000
0:19 Branch: Return with expression
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 clip1: direct index for structure ( temp float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Parameters:
0:? Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 Position: direct index for structure ( temp 4-component vector of float)
0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:10 0.000000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 clip0: direct index for structure ( temp 3-component vector of float)
0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 clip0: direct index for structure ( temp 3-component vector of float)
0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 1.000000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 clip0: direct index for structure ( temp 3-component vector of float)
0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 2 (const int)
0:14 Constant:
0:14 2.000000
0:17 move second child to first child ( temp float)
0:17 clip1: direct index for structure ( temp float)
0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 3.000000
0:19 Branch: Return with expression
0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:8 Position: direct index for structure ( temp 4-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 0 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 0 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 1 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 2 (const int)
0:8 direct index ( temp float)
0:8 clip0: direct index for structure ( temp 3-component vector of float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 2 (const int)
0:? Sequence
0:8 move second child to first child ( temp float)
0:8 direct index ( out float ClipDistance)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
0:8 Constant:
0:8 3 (const int)
0:8 clip1: direct index for structure ( temp float)
0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1})
0:8 Constant:
0:8 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 62
Capability Shader
Capability ClipDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 41 47
Source HLSL 500
Name 4 "main"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "Position"
MemberName 9(VS_OUTPUT) 1 "clip0"
MemberName 9(VS_OUTPUT) 2 "clip1"
Name 11 "@main("
Name 14 "Output"
Name 38 "flattenTemp"
Name 41 "@entryPointOutput.Position"
Name 47 "@entryPointOutput.clip1"
Decorate 41(@entryPointOutput.Position) BuiltIn Position
Decorate 47(@entryPointOutput.clip1) BuiltIn ClipDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 3
9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float)
10: TypeFunction 9(VS_OUTPUT)
13: TypePointer Function 9(VS_OUTPUT)
15: TypeInt 32 1
16: 15(int) Constant 0
17: 6(float) Constant 0
18: 7(fvec4) ConstantComposite 17 17 17 17
19: TypePointer Function 7(fvec4)
21: 15(int) Constant 1
22: TypeInt 32 0
23: 22(int) Constant 0
24: TypePointer Function 6(float)
26: 6(float) Constant 1065353216
27: 22(int) Constant 1
29: 6(float) Constant 1073741824
30: 22(int) Constant 2
32: 15(int) Constant 2
33: 6(float) Constant 1077936128
40: TypePointer Output 7(fvec4)
41(@entryPointOutput.Position): 40(ptr) Variable Output
44: 22(int) Constant 4
45: TypeArray 6(float) 44
46: TypePointer Output 45
47(@entryPointOutput.clip1): 46(ptr) Variable Output
50: TypePointer Output 6(float)
58: 15(int) Constant 3
4(main): 2 Function None 3
5: Label
38(flattenTemp): 13(ptr) Variable Function
39:9(VS_OUTPUT) FunctionCall 11(@main()
Store 38(flattenTemp) 39
42: 19(ptr) AccessChain 38(flattenTemp) 16
43: 7(fvec4) Load 42
Store 41(@entryPointOutput.Position) 43
48: 24(ptr) AccessChain 38(flattenTemp) 21 23
49: 6(float) Load 48
51: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 16
Store 51 49
52: 24(ptr) AccessChain 38(flattenTemp) 21 27
53: 6(float) Load 52
54: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 21
Store 54 53
55: 24(ptr) AccessChain 38(flattenTemp) 21 30
56: 6(float) Load 55
57: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 32
Store 57 56
59: 24(ptr) AccessChain 38(flattenTemp) 32
60: 6(float) Load 59
61: 50(ptr) AccessChain 47(@entryPointOutput.clip1) 58
Store 61 60
Return
FunctionEnd
11(@main():9(VS_OUTPUT) Function None 10
12: Label
14(Output): 13(ptr) Variable Function
20: 19(ptr) AccessChain 14(Output) 16
Store 20 18
25: 24(ptr) AccessChain 14(Output) 21 23
Store 25 17
28: 24(ptr) AccessChain 14(Output) 21 27
Store 28 26
31: 24(ptr) AccessChain 14(Output) 21 30
Store 31 29
34: 24(ptr) AccessChain 14(Output) 32
Store 34 33
35:9(VS_OUTPUT) Load 14(Output)
ReturnValue 35
FunctionEnd