blob: 50b037da66a798eee1bfc050f7dfa9bf21e3d8db [file] [log] [blame] [edit]
#version 330 compatibility
in vec4 inVar;
out vec4 outVar;
varying vec4 varyingVar;
void main()
{
gl_FragColor = varyingVar;
gl_FragData[1] = inVar * gl_ModelViewMatrix;
}