blob: 0d1f709ba2d4475d52840c43a766a6c50b245380 [file] [log] [blame]
hlsl.attribute.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:11 Test condition and select ( temp void): DontFlatten
0:11 Condition
0:11 Constant:
0:11 false (const bool)
0:11 true case is null
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:? Sequence
0:11 Test condition and select ( temp void): DontFlatten
0:11 Condition
0:11 Constant:
0:11 false (const bool)
0:11 true case is null
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 24
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 19
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "@PixelShaderFunction(vf4;"
Name 10 "input"
Name 17 "input"
Name 19 "input"
Name 21 "param"
Decorate 19(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 2 8(ptr)
13: TypeBool
14: 13(bool) ConstantFalse
18: TypePointer Input 7(fvec4)
19(input): 18(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
17(input): 8(ptr) Variable Function
21(param): 8(ptr) Variable Function
20: 7(fvec4) Load 19(input)
Store 17(input) 20
22: 7(fvec4) Load 17(input)
Store 21(param) 22
23: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 21(param)
Return
FunctionEnd
11(@PixelShaderFunction(vf4;): 2 Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
SelectionMerge 16 DontFlatten
BranchConditional 14 15 16
15: Label
Branch 16
16: Label
Return
FunctionEnd