blob: e77433480a24e1667d8f19eb44dd43015abe9bbc [file] [log] [blame]
#version 460
#extension GL_EXT_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 0) rayPayloadEXT vec4 localPayload;
layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
void main()
{
uvec3 v0 = gl_LaunchIDEXT;
uvec3 v1 = gl_LaunchSizeEXT;
vec3 v2 = gl_WorldRayOriginEXT;
vec3 v3 = gl_WorldRayDirectionEXT;
float v4 = gl_RayTminEXT;
float v5 = gl_RayTmaxEXT;
traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}