blob: cacb5ab41a9327df1c49f311d90680423f5d6bc6 [file] [log] [blame]
hlsl.shapeConv.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:2 'f' ( in float)
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'v' ( temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v' ( temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'v' ( temp 4-component vector of float)
0:6 Construct vec4 ( temp 4-component vector of float)
0:6 'f' ( in float)
0:8 move second child to first child ( temp 3-component vector of float)
0:8 'u' ( temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child ( temp 3-component vector of float)
0:9 'u' ( temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child ( temp 3-component vector of float)
0:10 'u' ( temp 3-component vector of float)
0:10 Construct vec3 ( temp 3-component vector of float)
0:10 'f' ( in float)
0:11 Sequence
0:11 move second child to first child ( temp 2-component vector of float)
0:11 'w' ( temp 2-component vector of float)
0:11 Constant:
0:11 2.000000
0:11 2.000000
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'V' ( temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child ( temp 3-component vector of float)
0:13 'MyVal' ( temp 3-component vector of float)
0:13 Construct vec3 ( temp 3-component vector of float)
0:13 'V' ( temp float)
0:16 Compare Greater Than ( temp 3-component vector of bool)
0:16 'foo' ( temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
0:17 'foo' ( temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
0:18 Compare Less Than ( temp 3-component vector of bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' ( temp 3-component vector of float)
0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' ( temp 3-component vector of float)
0:21 all ( temp bool)
0:21 Equal ( temp 4-component vector of bool)
0:21 Construct vec4 ( temp 4-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( temp 4-component vector of float)
0:21 Constant:
0:21 0 (const int)
0:21 'v' ( temp 4-component vector of float)
0:22 any ( temp bool)
0:22 NotEqual ( temp 4-component vector of bool)
0:22 Construct vec4 ( temp 4-component vector of float)
0:22 'f' ( in float)
0:22 'v' ( temp 4-component vector of float)
0:26 Equal ( temp 4-component vector of bool)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 'f1' ( temp 1-component vector of float)
0:26 'v' ( temp 4-component vector of float)
0:27 Compare Less Than ( temp 4-component vector of bool)
0:27 'v' ( temp 4-component vector of float)
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 'f1' ( temp 1-component vector of float)
0:28 Construct float ( temp float)
0:28 'f1' ( temp 1-component vector of float)
0:29 Construct vec3 ( temp 3-component vector of float)
0:29 Construct float ( temp float)
0:29 'f1' ( temp 1-component vector of float)
0:36 right-shift ( temp 3-component vector of uint)
0:36 Construct uvec3 ( temp 3-component vector of uint)
0:36 'ui' ( temp uint)
0:36 'ui3' ( temp 3-component vector of uint)
0:37 right-shift ( temp 3-component vector of uint)
0:37 'ui3' ( temp 3-component vector of uint)
0:37 'ui' ( temp uint)
0:39 multiply second child into first child ( temp 4-component vector of float)
0:39 'v' ( temp 4-component vector of float)
0:39 'f1' ( temp 1-component vector of float)
0:40 multiply second child into first child ( temp 1-component vector of float)
0:40 'f1' ( temp 1-component vector of float)
0:40 Construct float ( temp 1-component vector of float)
0:40 'v' ( temp 4-component vector of float)
0:42 Sequence
0:42 move second child to first child ( temp 3-component vector of float)
0:42 'mixed' ( temp 3-component vector of float)
0:42 component-wise multiply ( temp 3-component vector of float)
0:42 'u' ( temp 3-component vector of float)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 'v' ( temp 4-component vector of float)
0:43 move second child to first child ( temp float)
0:43 'f' ( in float)
0:43 Construct float ( in float)
0:43 'u' ( temp 3-component vector of float)
0:44 move second child to first child ( temp 1-component vector of float)
0:44 'f1' ( temp 1-component vector of float)
0:44 Construct float ( temp 1-component vector of float)
0:44 'u' ( temp 3-component vector of float)
0:45 Sequence
0:45 move second child to first child ( temp float)
0:45 'sf' ( temp float)
0:45 Construct float ( temp float)
0:45 'v' ( temp 4-component vector of float)
0:46 Sequence
0:46 move second child to first child ( temp 1-component vector of float)
0:46 'sf1' ( temp 1-component vector of float)
0:46 Construct float ( temp 1-component vector of float)
0:46 'v' ( temp 4-component vector of float)
0:48 Branch: Return with expression
0:48 component-wise multiply ( temp 4-component vector of float)
0:48 'input' ( in 4-component vector of float)
0:48 Constant:
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'f' (layout( location=1) in float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'f' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:? 'f' (layout( location=1) in float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' ( in 4-component vector of float)
0:2 'f' ( in float)
0:? Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'v' ( temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:4 1.000000
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'v' ( temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:5 2.000000
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'v' ( temp 4-component vector of float)
0:6 Construct vec4 ( temp 4-component vector of float)
0:6 'f' ( in float)
0:8 move second child to first child ( temp 3-component vector of float)
0:8 'u' ( temp 3-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child ( temp 3-component vector of float)
0:9 'u' ( temp 3-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:9 2.000000
0:10 move second child to first child ( temp 3-component vector of float)
0:10 'u' ( temp 3-component vector of float)
0:10 Construct vec3 ( temp 3-component vector of float)
0:10 'f' ( in float)
0:11 Sequence
0:11 move second child to first child ( temp 2-component vector of float)
0:11 'w' ( temp 2-component vector of float)
0:11 Constant:
0:11 2.000000
0:11 2.000000
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'V' ( temp float)
0:12 Constant:
0:12 1.000000
0:13 Sequence
0:13 move second child to first child ( temp 3-component vector of float)
0:13 'MyVal' ( temp 3-component vector of float)
0:13 Construct vec3 ( temp 3-component vector of float)
0:13 'V' ( temp float)
0:16 Compare Greater Than ( temp 3-component vector of bool)
0:16 'foo' ( temp 3-component vector of float)
0:16 Constant:
0:16 4.000000
0:16 4.000000
0:16 4.000000
0:17 Compare Greater Than or Equal ( temp 3-component vector of bool)
0:17 'foo' ( temp 3-component vector of float)
0:17 Constant:
0:17 5.000000
0:17 5.000000
0:17 5.000000
0:18 Compare Less Than ( temp 3-component vector of bool)
0:18 Constant:
0:18 6.000000
0:18 6.000000
0:18 6.000000
0:18 'foo' ( temp 3-component vector of float)
0:19 Compare Less Than or Equal ( temp 3-component vector of bool)
0:19 Constant:
0:19 7.000000
0:19 7.000000
0:19 7.000000
0:19 'foo' ( temp 3-component vector of float)
0:21 all ( temp bool)
0:21 Equal ( temp 4-component vector of bool)
0:21 Construct vec4 ( temp 4-component vector of float)
0:21 direct index ( temp float)
0:21 'v' ( temp 4-component vector of float)
0:21 Constant:
0:21 0 (const int)
0:21 'v' ( temp 4-component vector of float)
0:22 any ( temp bool)
0:22 NotEqual ( temp 4-component vector of bool)
0:22 Construct vec4 ( temp 4-component vector of float)
0:22 'f' ( in float)
0:22 'v' ( temp 4-component vector of float)
0:26 Equal ( temp 4-component vector of bool)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 'f1' ( temp 1-component vector of float)
0:26 'v' ( temp 4-component vector of float)
0:27 Compare Less Than ( temp 4-component vector of bool)
0:27 'v' ( temp 4-component vector of float)
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 'f1' ( temp 1-component vector of float)
0:28 Construct float ( temp float)
0:28 'f1' ( temp 1-component vector of float)
0:29 Construct vec3 ( temp 3-component vector of float)
0:29 Construct float ( temp float)
0:29 'f1' ( temp 1-component vector of float)
0:36 right-shift ( temp 3-component vector of uint)
0:36 Construct uvec3 ( temp 3-component vector of uint)
0:36 'ui' ( temp uint)
0:36 'ui3' ( temp 3-component vector of uint)
0:37 right-shift ( temp 3-component vector of uint)
0:37 'ui3' ( temp 3-component vector of uint)
0:37 'ui' ( temp uint)
0:39 multiply second child into first child ( temp 4-component vector of float)
0:39 'v' ( temp 4-component vector of float)
0:39 'f1' ( temp 1-component vector of float)
0:40 multiply second child into first child ( temp 1-component vector of float)
0:40 'f1' ( temp 1-component vector of float)
0:40 Construct float ( temp 1-component vector of float)
0:40 'v' ( temp 4-component vector of float)
0:42 Sequence
0:42 move second child to first child ( temp 3-component vector of float)
0:42 'mixed' ( temp 3-component vector of float)
0:42 component-wise multiply ( temp 3-component vector of float)
0:42 'u' ( temp 3-component vector of float)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 'v' ( temp 4-component vector of float)
0:43 move second child to first child ( temp float)
0:43 'f' ( in float)
0:43 Construct float ( in float)
0:43 'u' ( temp 3-component vector of float)
0:44 move second child to first child ( temp 1-component vector of float)
0:44 'f1' ( temp 1-component vector of float)
0:44 Construct float ( temp 1-component vector of float)
0:44 'u' ( temp 3-component vector of float)
0:45 Sequence
0:45 move second child to first child ( temp float)
0:45 'sf' ( temp float)
0:45 Construct float ( temp float)
0:45 'v' ( temp 4-component vector of float)
0:46 Sequence
0:46 move second child to first child ( temp 1-component vector of float)
0:46 'sf1' ( temp 1-component vector of float)
0:46 Construct float ( temp 1-component vector of float)
0:46 'v' ( temp 4-component vector of float)
0:48 Branch: Return with expression
0:48 component-wise multiply ( temp 4-component vector of float)
0:48 'input' ( in 4-component vector of float)
0:48 Constant:
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:48 3.000000
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:2 move second child to first child ( temp float)
0:? 'f' ( temp float)
0:? 'f' (layout( location=1) in float)
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'f' ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:? 'f' (layout( location=1) in float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 142
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 129 133 136
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 13 "@PixelShaderFunction(vf4;f1;"
Name 11 "input"
Name 12 "f"
Name 15 "v"
Name 24 "u"
Name 31 "w"
Name 33 "V"
Name 34 "MyVal"
Name 37 "foo"
Name 70 "f1"
Name 83 "ui"
Name 88 "ui3"
Name 103 "mixed"
Name 115 "sf"
Name 118 "sf1"
Name 127 "input"
Name 129 "input"
Name 131 "f"
Name 133 "f"
Name 136 "@entryPointOutput"
Name 137 "param"
Name 139 "param"
Decorate 129(input) Location 0
Decorate 133(f) Location 1
Decorate 136(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypePointer Function 6(float)
10: TypeFunction 7(fvec4) 8(ptr) 9(ptr)
16: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 16 16 16 16
18: 6(float) Constant 1073741824
19: 7(fvec4) ConstantComposite 18 18 18 18
22: TypeVector 6(float) 3
23: TypePointer Function 22(fvec3)
25: 22(fvec3) ConstantComposite 16 16 16
26: 22(fvec3) ConstantComposite 18 18 18
29: TypeVector 6(float) 2
30: TypePointer Function 29(fvec2)
32: 29(fvec2) ConstantComposite 18 18
39: 6(float) Constant 1082130432
40: 22(fvec3) ConstantComposite 39 39 39
41: TypeBool
42: TypeVector 41(bool) 3
45: 6(float) Constant 1084227584
46: 22(fvec3) ConstantComposite 45 45 45
48: 6(float) Constant 1086324736
49: 22(fvec3) ConstantComposite 48 48 48
52: 6(float) Constant 1088421888
53: 22(fvec3) ConstantComposite 52 52 52
56: TypeInt 32 0
57: 56(int) Constant 0
62: TypeVector 41(bool) 4
82: TypePointer Function 56(int)
85: TypeVector 56(int) 3
87: TypePointer Function 85(ivec3)
122: 6(float) Constant 1077936128
123: 7(fvec4) ConstantComposite 122 122 122 122
128: TypePointer Input 7(fvec4)
129(input): 128(ptr) Variable Input
132: TypePointer Input 6(float)
133(f): 132(ptr) Variable Input
135: TypePointer Output 7(fvec4)
136(@entryPointOutput): 135(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
127(input): 8(ptr) Variable Function
131(f): 9(ptr) Variable Function
137(param): 8(ptr) Variable Function
139(param): 9(ptr) Variable Function
130: 7(fvec4) Load 129(input)
Store 127(input) 130
134: 6(float) Load 133(f)
Store 131(f) 134
138: 7(fvec4) Load 127(input)
Store 137(param) 138
140: 6(float) Load 131(f)
Store 139(param) 140
141: 7(fvec4) FunctionCall 13(@PixelShaderFunction(vf4;f1;) 137(param) 139(param)
Store 136(@entryPointOutput) 141
Return
FunctionEnd
13(@PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10
11(input): 8(ptr) FunctionParameter
12(f): 9(ptr) FunctionParameter
14: Label
15(v): 8(ptr) Variable Function
24(u): 23(ptr) Variable Function
31(w): 30(ptr) Variable Function
33(V): 9(ptr) Variable Function
34(MyVal): 23(ptr) Variable Function
37(foo): 23(ptr) Variable Function
70(f1): 9(ptr) Variable Function
83(ui): 82(ptr) Variable Function
88(ui3): 87(ptr) Variable Function
103(mixed): 23(ptr) Variable Function
115(sf): 9(ptr) Variable Function
118(sf1): 9(ptr) Variable Function
Store 15(v) 17
Store 15(v) 19
20: 6(float) Load 12(f)
21: 7(fvec4) CompositeConstruct 20 20 20 20
Store 15(v) 21
Store 24(u) 25
Store 24(u) 26
27: 6(float) Load 12(f)
28: 22(fvec3) CompositeConstruct 27 27 27
Store 24(u) 28
Store 31(w) 32
Store 33(V) 16
35: 6(float) Load 33(V)
36: 22(fvec3) CompositeConstruct 35 35 35
Store 34(MyVal) 36
38: 22(fvec3) Load 37(foo)
43: 42(bvec3) FOrdGreaterThan 38 40
44: 22(fvec3) Load 37(foo)
47: 42(bvec3) FOrdGreaterThanEqual 44 46
50: 22(fvec3) Load 37(foo)
51: 42(bvec3) FOrdLessThan 49 50
54: 22(fvec3) Load 37(foo)
55: 42(bvec3) FOrdLessThanEqual 53 54
58: 9(ptr) AccessChain 15(v) 57
59: 6(float) Load 58
60: 7(fvec4) CompositeConstruct 59 59 59 59
61: 7(fvec4) Load 15(v)
63: 62(bvec4) FOrdEqual 60 61
64: 41(bool) All 63
65: 6(float) Load 12(f)
66: 7(fvec4) CompositeConstruct 65 65 65 65
67: 7(fvec4) Load 15(v)
68: 62(bvec4) FOrdNotEqual 66 67
69: 41(bool) Any 68
71: 6(float) Load 70(f1)
72: 7(fvec4) CompositeConstruct 71 71 71 71
73: 7(fvec4) Load 15(v)
74: 62(bvec4) FOrdEqual 72 73
75: 7(fvec4) Load 15(v)
76: 6(float) Load 70(f1)
77: 7(fvec4) CompositeConstruct 76 76 76 76
78: 62(bvec4) FOrdLessThan 75 77
79: 6(float) Load 70(f1)
80: 6(float) Load 70(f1)
81: 22(fvec3) CompositeConstruct 80 80 80
84: 56(int) Load 83(ui)
86: 85(ivec3) CompositeConstruct 84 84 84
89: 85(ivec3) Load 88(ui3)
90: 85(ivec3) ShiftRightLogical 86 89
91: 85(ivec3) Load 88(ui3)
92: 56(int) Load 83(ui)
93: 85(ivec3) CompositeConstruct 92 92 92
94: 85(ivec3) ShiftRightLogical 91 93
95: 6(float) Load 70(f1)
96: 7(fvec4) Load 15(v)
97: 7(fvec4) CompositeConstruct 95 95 95 95
98: 7(fvec4) FMul 96 97
Store 15(v) 98
99: 7(fvec4) Load 15(v)
100: 6(float) CompositeExtract 99 0
101: 6(float) Load 70(f1)
102: 6(float) FMul 101 100
Store 70(f1) 102
104: 22(fvec3) Load 24(u)
105: 7(fvec4) Load 15(v)
106: 6(float) CompositeExtract 105 0
107: 6(float) CompositeExtract 105 1
108: 6(float) CompositeExtract 105 2
109: 22(fvec3) CompositeConstruct 106 107 108
110: 22(fvec3) FMul 104 109
Store 103(mixed) 110
111: 22(fvec3) Load 24(u)
112: 6(float) CompositeExtract 111 0
Store 12(f) 112
113: 22(fvec3) Load 24(u)
114: 6(float) CompositeExtract 113 0
Store 70(f1) 114
116: 7(fvec4) Load 15(v)
117: 6(float) CompositeExtract 116 0
Store 115(sf) 117
119: 7(fvec4) Load 15(v)
120: 6(float) CompositeExtract 119 0
Store 118(sf1) 120
121: 7(fvec4) Load 11(input)
124: 7(fvec4) FMul 121 123
ReturnValue 124
FunctionEnd