blob: b6148065f2238a142ceb71865705fe7b602adc56 [file] [log] [blame]
#version 450
layout (location = 0) out vec4 color;
layout (location = 0) uniform struct {
float r;
float g;
float b;
} parts[2] = { { 1.0, 1.0, 1.0}, { 0.0, 1.0, 0.0 } };
void main() {
color = vec4(0.0, 0.0, 0.0, 1.0);
for (int i = 0; i < 2; i++) {
color.r += parts[i].r;
color.g += parts[i].g;
color.b += parts[i].b;
}
}