blob: 1f9b238afd0328577392635ffe34545c26ad5013 [file] [log] [blame]
#version 460 core
#extension GL_EXT_demote_to_helper_invocation : enable
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(location = 0) in vec2 coord;
layout(location = 0) out vec4 o;
void main (void)
{
vec4 v = texture(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
demote;
bool x = helperInvocationEXT();
o = v;
}