blob: 1fa728a7f64ac5e9fa6bcac4511833b916da5c7b [file] [log] [blame]
hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval001' ( temp 4-component vector of float)
0:40 textureGatherOffset ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp sampler2DArray)
0:40 'g_tTex2df4a' ( uniform texture2DArray)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 c3: direct index for structure ( uniform 3-component vector of float)
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 2 (const uint)
0:40 o2: direct index for structure ( uniform 2-component vector of int)
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 5 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval011' ( temp 4-component vector of int)
0:41 textureGatherOffset ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isampler2DArray)
0:41 'g_tTex2di4a' ( uniform itexture2DArray)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 c3: direct index for structure ( uniform 3-component vector of float)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 2 (const uint)
0:41 o2: direct index for structure ( uniform 2-component vector of int)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 5 (const uint)
0:41 Constant:
0:41 0 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval021' ( temp 4-component vector of uint)
0:42 textureGatherOffset ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usampler2DArray)
0:42 'g_tTex2du4a' ( uniform utexture2DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 c3: direct index for structure ( uniform 3-component vector of float)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 2 (const uint)
0:42 o2: direct index for structure ( uniform 2-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 5 (const uint)
0:42 Constant:
0:42 0 (const int)
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'txval004' ( temp 4-component vector of float)
0:44 textureGatherOffsets ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp sampler2DArray)
0:44 'g_tTex2df4a' ( uniform texture2DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 c3: direct index for structure ( uniform 3-component vector of float)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 2 (const uint)
0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 Constant:
0:44 0 (const int)
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of int)
0:45 'txval014' ( temp 4-component vector of int)
0:45 textureGatherOffsets ( temp 4-component vector of int)
0:45 Construct combined texture-sampler ( temp isampler2DArray)
0:45 'g_tTex2di4a' ( uniform itexture2DArray)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:45 c3: direct index for structure ( uniform 3-component vector of float)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 2 (const uint)
0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 Constant:
0:45 0 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of uint)
0:46 'txval024' ( temp 4-component vector of uint)
0:46 textureGatherOffsets ( temp 4-component vector of uint)
0:46 Construct combined texture-sampler ( temp usampler2DArray)
0:46 'g_tTex2du4a' ( uniform utexture2DArray)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:46 c3: direct index for structure ( uniform 3-component vector of float)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 2 (const uint)
0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:56 Sequence
0:56 move second child to first child ( temp 4-component vector of float)
0:56 'txval101' ( temp 4-component vector of float)
0:56 textureGatherOffset ( temp 4-component vector of float)
0:56 Construct combined texture-sampler ( temp sampler2DArray)
0:56 'g_tTex2df4a' ( uniform texture2DArray)
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
0:56 c3: direct index for structure ( uniform 3-component vector of float)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 o2: direct index for structure ( uniform 2-component vector of int)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 5 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
0:57 move second child to first child ( temp 4-component vector of int)
0:57 'txval111' ( temp 4-component vector of int)
0:57 textureGatherOffset ( temp 4-component vector of int)
0:57 Construct combined texture-sampler ( temp isampler2DArray)
0:57 'g_tTex2di4a' ( uniform itexture2DArray)
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
0:57 c3: direct index for structure ( uniform 3-component vector of float)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 o2: direct index for structure ( uniform 2-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:57 Constant:
0:57 1 (const int)
0:58 Sequence
0:58 move second child to first child ( temp 4-component vector of uint)
0:58 'txval121' ( temp 4-component vector of uint)
0:58 textureGatherOffset ( temp 4-component vector of uint)
0:58 Construct combined texture-sampler ( temp usampler2DArray)
0:58 'g_tTex2du4a' ( uniform utexture2DArray)
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
0:58 c3: direct index for structure ( uniform 3-component vector of float)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 o2: direct index for structure ( uniform 2-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:58 Constant:
0:58 1 (const int)
0:60 Sequence
0:60 move second child to first child ( temp 4-component vector of float)
0:60 'txval104' ( temp 4-component vector of float)
0:60 textureGatherOffsets ( temp 4-component vector of float)
0:60 Construct combined texture-sampler ( temp sampler2DArray)
0:60 'g_tTex2df4a' ( uniform texture2DArray)
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
0:60 c3: direct index for structure ( uniform 3-component vector of float)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 2 (const uint)
0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 Constant:
0:60 1 (const int)
0:61 Sequence
0:61 move second child to first child ( temp 4-component vector of int)
0:61 'txval114' ( temp 4-component vector of int)
0:61 textureGatherOffsets ( temp 4-component vector of int)
0:61 Construct combined texture-sampler ( temp isampler2DArray)
0:61 'g_tTex2di4a' ( uniform itexture2DArray)
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
0:61 c3: direct index for structure ( uniform 3-component vector of float)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
0:62 move second child to first child ( temp 4-component vector of uint)
0:62 'txval124' ( temp 4-component vector of uint)
0:62 textureGatherOffsets ( temp 4-component vector of uint)
0:62 Construct combined texture-sampler ( temp usampler2DArray)
0:62 'g_tTex2du4a' ( uniform utexture2DArray)
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
0:62 c3: direct index for structure ( uniform 3-component vector of float)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:72 Sequence
0:72 move second child to first child ( temp 4-component vector of float)
0:72 'txval201' ( temp 4-component vector of float)
0:72 textureGatherOffset ( temp 4-component vector of float)
0:72 Construct combined texture-sampler ( temp sampler2DArray)
0:72 'g_tTex2df4a' ( uniform texture2DArray)
0:72 'g_sSamp' (layout( binding=0) uniform sampler)
0:72 c3: direct index for structure ( uniform 3-component vector of float)
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 2 (const uint)
0:72 o2: direct index for structure ( uniform 2-component vector of int)
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 5 (const uint)
0:72 Constant:
0:72 2 (const int)
0:73 Sequence
0:73 move second child to first child ( temp 4-component vector of int)
0:73 'txval211' ( temp 4-component vector of int)
0:73 textureGatherOffset ( temp 4-component vector of int)
0:73 Construct combined texture-sampler ( temp isampler2DArray)
0:73 'g_tTex2di4a' ( uniform itexture2DArray)
0:73 'g_sSamp' (layout( binding=0) uniform sampler)
0:73 c3: direct index for structure ( uniform 3-component vector of float)
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 2 (const uint)
0:73 o2: direct index for structure ( uniform 2-component vector of int)
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 5 (const uint)
0:73 Constant:
0:73 2 (const int)
0:74 Sequence
0:74 move second child to first child ( temp 4-component vector of uint)
0:74 'txval221' ( temp 4-component vector of uint)
0:74 textureGatherOffset ( temp 4-component vector of uint)
0:74 Construct combined texture-sampler ( temp usampler2DArray)
0:74 'g_tTex2du4a' ( uniform utexture2DArray)
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
0:74 c3: direct index for structure ( uniform 3-component vector of float)
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 2 (const uint)
0:74 o2: direct index for structure ( uniform 2-component vector of int)
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 5 (const uint)
0:74 Constant:
0:74 2 (const int)
0:76 Sequence
0:76 move second child to first child ( temp 4-component vector of float)
0:76 'txval204' ( temp 4-component vector of float)
0:76 textureGatherOffsets ( temp 4-component vector of float)
0:76 Construct combined texture-sampler ( temp sampler2DArray)
0:76 'g_tTex2df4a' ( uniform texture2DArray)
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
0:76 c3: direct index for structure ( uniform 3-component vector of float)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 2 (const uint)
0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 Constant:
0:76 2 (const int)
0:77 Sequence
0:77 move second child to first child ( temp 4-component vector of int)
0:77 'txval214' ( temp 4-component vector of int)
0:77 textureGatherOffsets ( temp 4-component vector of int)
0:77 Construct combined texture-sampler ( temp isampler2DArray)
0:77 'g_tTex2di4a' ( uniform itexture2DArray)
0:77 'g_sSamp' (layout( binding=0) uniform sampler)
0:77 c3: direct index for structure ( uniform 3-component vector of float)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 2 (const uint)
0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 Constant:
0:77 2 (const int)
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of uint)
0:78 'txval224' ( temp 4-component vector of uint)
0:78 textureGatherOffsets ( temp 4-component vector of uint)
0:78 Construct combined texture-sampler ( temp usampler2DArray)
0:78 'g_tTex2du4a' ( uniform utexture2DArray)
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
0:78 c3: direct index for structure ( uniform 3-component vector of float)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 2 (const uint)
0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:88 Sequence
0:88 move second child to first child ( temp 4-component vector of float)
0:88 'txval301' ( temp 4-component vector of float)
0:88 textureGatherOffset ( temp 4-component vector of float)
0:88 Construct combined texture-sampler ( temp sampler2DArray)
0:88 'g_tTex2df4a' ( uniform texture2DArray)
0:88 'g_sSamp' (layout( binding=0) uniform sampler)
0:88 c3: direct index for structure ( uniform 3-component vector of float)
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 2 (const uint)
0:88 o2: direct index for structure ( uniform 2-component vector of int)
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 5 (const uint)
0:88 Constant:
0:88 3 (const int)
0:89 Sequence
0:89 move second child to first child ( temp 4-component vector of int)
0:89 'txval311' ( temp 4-component vector of int)
0:89 textureGatherOffset ( temp 4-component vector of int)
0:89 Construct combined texture-sampler ( temp isampler2DArray)
0:89 'g_tTex2di4a' ( uniform itexture2DArray)
0:89 'g_sSamp' (layout( binding=0) uniform sampler)
0:89 c3: direct index for structure ( uniform 3-component vector of float)
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 2 (const uint)
0:89 o2: direct index for structure ( uniform 2-component vector of int)
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 5 (const uint)
0:89 Constant:
0:89 3 (const int)
0:90 Sequence
0:90 move second child to first child ( temp 4-component vector of uint)
0:90 'txval321' ( temp 4-component vector of uint)
0:90 textureGatherOffset ( temp 4-component vector of uint)
0:90 Construct combined texture-sampler ( temp usampler2DArray)
0:90 'g_tTex2du4a' ( uniform utexture2DArray)
0:90 'g_sSamp' (layout( binding=0) uniform sampler)
0:90 c3: direct index for structure ( uniform 3-component vector of float)
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 2 (const uint)
0:90 o2: direct index for structure ( uniform 2-component vector of int)
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 5 (const uint)
0:90 Constant:
0:90 3 (const int)
0:92 Sequence
0:92 move second child to first child ( temp 4-component vector of float)
0:92 'txval304' ( temp 4-component vector of float)
0:92 textureGatherOffsets ( temp 4-component vector of float)
0:92 Construct combined texture-sampler ( temp sampler2DArray)
0:92 'g_tTex2df4a' ( uniform texture2DArray)
0:92 'g_sSamp' (layout( binding=0) uniform sampler)
0:92 c3: direct index for structure ( uniform 3-component vector of float)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 2 (const uint)
0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 Constant:
0:92 3 (const int)
0:93 Sequence
0:93 move second child to first child ( temp 4-component vector of int)
0:93 'txval314' ( temp 4-component vector of int)
0:93 textureGatherOffsets ( temp 4-component vector of int)
0:93 Construct combined texture-sampler ( temp isampler2DArray)
0:93 'g_tTex2di4a' ( uniform itexture2DArray)
0:93 'g_sSamp' (layout( binding=0) uniform sampler)
0:93 c3: direct index for structure ( uniform 3-component vector of float)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 2 (const uint)
0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 Constant:
0:93 3 (const int)
0:94 Sequence
0:94 move second child to first child ( temp 4-component vector of uint)
0:94 'txval324' ( temp 4-component vector of uint)
0:94 textureGatherOffsets ( temp 4-component vector of uint)
0:94 Construct combined texture-sampler ( temp usampler2DArray)
0:94 'g_tTex2du4a' ( uniform utexture2DArray)
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
0:94 c3: direct index for structure ( uniform 3-component vector of float)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 2 (const uint)
0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child ( temp 4-component vector of float)
0:106 Color: direct index for structure ( temp 4-component vector of float)
0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
0:106 1.000000
0:106 1.000000
0:106 1.000000
0:106 1.000000
0:107 move second child to first child ( temp float)
0:107 Depth: direct index for structure ( temp float)
0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Branch: Return with expression
0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Definition: main( ( temp void)
0:33 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:33 Depth: direct index for structure ( temp float)
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Parameters:
0:? Sequence
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of float)
0:40 'txval001' ( temp 4-component vector of float)
0:40 textureGatherOffset ( temp 4-component vector of float)
0:40 Construct combined texture-sampler ( temp sampler2DArray)
0:40 'g_tTex2df4a' ( uniform texture2DArray)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 c3: direct index for structure ( uniform 3-component vector of float)
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 2 (const uint)
0:40 o2: direct index for structure ( uniform 2-component vector of int)
0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:40 Constant:
0:40 5 (const uint)
0:40 Constant:
0:40 0 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of int)
0:41 'txval011' ( temp 4-component vector of int)
0:41 textureGatherOffset ( temp 4-component vector of int)
0:41 Construct combined texture-sampler ( temp isampler2DArray)
0:41 'g_tTex2di4a' ( uniform itexture2DArray)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 c3: direct index for structure ( uniform 3-component vector of float)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 2 (const uint)
0:41 o2: direct index for structure ( uniform 2-component vector of int)
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:41 Constant:
0:41 5 (const uint)
0:41 Constant:
0:41 0 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 4-component vector of uint)
0:42 'txval021' ( temp 4-component vector of uint)
0:42 textureGatherOffset ( temp 4-component vector of uint)
0:42 Construct combined texture-sampler ( temp usampler2DArray)
0:42 'g_tTex2du4a' ( uniform utexture2DArray)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 c3: direct index for structure ( uniform 3-component vector of float)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 2 (const uint)
0:42 o2: direct index for structure ( uniform 2-component vector of int)
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:42 Constant:
0:42 5 (const uint)
0:42 Constant:
0:42 0 (const int)
0:44 Sequence
0:44 move second child to first child ( temp 4-component vector of float)
0:44 'txval004' ( temp 4-component vector of float)
0:44 textureGatherOffsets ( temp 4-component vector of float)
0:44 Construct combined texture-sampler ( temp sampler2DArray)
0:44 'g_tTex2df4a' ( uniform texture2DArray)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 c3: direct index for structure ( uniform 3-component vector of float)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 2 (const uint)
0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 o2: direct index for structure ( uniform 2-component vector of int)
0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:44 Constant:
0:44 5 (const uint)
0:44 Constant:
0:44 0 (const int)
0:45 Sequence
0:45 move second child to first child ( temp 4-component vector of int)
0:45 'txval014' ( temp 4-component vector of int)
0:45 textureGatherOffsets ( temp 4-component vector of int)
0:45 Construct combined texture-sampler ( temp isampler2DArray)
0:45 'g_tTex2di4a' ( uniform itexture2DArray)
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
0:45 c3: direct index for structure ( uniform 3-component vector of float)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 2 (const uint)
0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 o2: direct index for structure ( uniform 2-component vector of int)
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:45 Constant:
0:45 5 (const uint)
0:45 Constant:
0:45 0 (const int)
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of uint)
0:46 'txval024' ( temp 4-component vector of uint)
0:46 textureGatherOffsets ( temp 4-component vector of uint)
0:46 Construct combined texture-sampler ( temp usampler2DArray)
0:46 'g_tTex2du4a' ( uniform utexture2DArray)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:46 c3: direct index for structure ( uniform 3-component vector of float)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 2 (const uint)
0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:56 Sequence
0:56 move second child to first child ( temp 4-component vector of float)
0:56 'txval101' ( temp 4-component vector of float)
0:56 textureGatherOffset ( temp 4-component vector of float)
0:56 Construct combined texture-sampler ( temp sampler2DArray)
0:56 'g_tTex2df4a' ( uniform texture2DArray)
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
0:56 c3: direct index for structure ( uniform 3-component vector of float)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 2 (const uint)
0:56 o2: direct index for structure ( uniform 2-component vector of int)
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:56 Constant:
0:56 5 (const uint)
0:56 Constant:
0:56 1 (const int)
0:57 Sequence
0:57 move second child to first child ( temp 4-component vector of int)
0:57 'txval111' ( temp 4-component vector of int)
0:57 textureGatherOffset ( temp 4-component vector of int)
0:57 Construct combined texture-sampler ( temp isampler2DArray)
0:57 'g_tTex2di4a' ( uniform itexture2DArray)
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
0:57 c3: direct index for structure ( uniform 3-component vector of float)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 2 (const uint)
0:57 o2: direct index for structure ( uniform 2-component vector of int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:57 Constant:
0:57 1 (const int)
0:58 Sequence
0:58 move second child to first child ( temp 4-component vector of uint)
0:58 'txval121' ( temp 4-component vector of uint)
0:58 textureGatherOffset ( temp 4-component vector of uint)
0:58 Construct combined texture-sampler ( temp usampler2DArray)
0:58 'g_tTex2du4a' ( uniform utexture2DArray)
0:58 'g_sSamp' (layout( binding=0) uniform sampler)
0:58 c3: direct index for structure ( uniform 3-component vector of float)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 2 (const uint)
0:58 o2: direct index for structure ( uniform 2-component vector of int)
0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:58 Constant:
0:58 1 (const int)
0:60 Sequence
0:60 move second child to first child ( temp 4-component vector of float)
0:60 'txval104' ( temp 4-component vector of float)
0:60 textureGatherOffsets ( temp 4-component vector of float)
0:60 Construct combined texture-sampler ( temp sampler2DArray)
0:60 'g_tTex2df4a' ( uniform texture2DArray)
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
0:60 c3: direct index for structure ( uniform 3-component vector of float)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 2 (const uint)
0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 o2: direct index for structure ( uniform 2-component vector of int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:60 Constant:
0:60 5 (const uint)
0:60 Constant:
0:60 1 (const int)
0:61 Sequence
0:61 move second child to first child ( temp 4-component vector of int)
0:61 'txval114' ( temp 4-component vector of int)
0:61 textureGatherOffsets ( temp 4-component vector of int)
0:61 Construct combined texture-sampler ( temp isampler2DArray)
0:61 'g_tTex2di4a' ( uniform itexture2DArray)
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
0:61 c3: direct index for structure ( uniform 3-component vector of float)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 2 (const uint)
0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 o2: direct index for structure ( uniform 2-component vector of int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:61 Constant:
0:61 5 (const uint)
0:61 Constant:
0:61 1 (const int)
0:62 Sequence
0:62 move second child to first child ( temp 4-component vector of uint)
0:62 'txval124' ( temp 4-component vector of uint)
0:62 textureGatherOffsets ( temp 4-component vector of uint)
0:62 Construct combined texture-sampler ( temp usampler2DArray)
0:62 'g_tTex2du4a' ( uniform utexture2DArray)
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
0:62 c3: direct index for structure ( uniform 3-component vector of float)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 2 (const uint)
0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:72 Sequence
0:72 move second child to first child ( temp 4-component vector of float)
0:72 'txval201' ( temp 4-component vector of float)
0:72 textureGatherOffset ( temp 4-component vector of float)
0:72 Construct combined texture-sampler ( temp sampler2DArray)
0:72 'g_tTex2df4a' ( uniform texture2DArray)
0:72 'g_sSamp' (layout( binding=0) uniform sampler)
0:72 c3: direct index for structure ( uniform 3-component vector of float)
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 2 (const uint)
0:72 o2: direct index for structure ( uniform 2-component vector of int)
0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:72 Constant:
0:72 5 (const uint)
0:72 Constant:
0:72 2 (const int)
0:73 Sequence
0:73 move second child to first child ( temp 4-component vector of int)
0:73 'txval211' ( temp 4-component vector of int)
0:73 textureGatherOffset ( temp 4-component vector of int)
0:73 Construct combined texture-sampler ( temp isampler2DArray)
0:73 'g_tTex2di4a' ( uniform itexture2DArray)
0:73 'g_sSamp' (layout( binding=0) uniform sampler)
0:73 c3: direct index for structure ( uniform 3-component vector of float)
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 2 (const uint)
0:73 o2: direct index for structure ( uniform 2-component vector of int)
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:73 Constant:
0:73 5 (const uint)
0:73 Constant:
0:73 2 (const int)
0:74 Sequence
0:74 move second child to first child ( temp 4-component vector of uint)
0:74 'txval221' ( temp 4-component vector of uint)
0:74 textureGatherOffset ( temp 4-component vector of uint)
0:74 Construct combined texture-sampler ( temp usampler2DArray)
0:74 'g_tTex2du4a' ( uniform utexture2DArray)
0:74 'g_sSamp' (layout( binding=0) uniform sampler)
0:74 c3: direct index for structure ( uniform 3-component vector of float)
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 2 (const uint)
0:74 o2: direct index for structure ( uniform 2-component vector of int)
0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:74 Constant:
0:74 5 (const uint)
0:74 Constant:
0:74 2 (const int)
0:76 Sequence
0:76 move second child to first child ( temp 4-component vector of float)
0:76 'txval204' ( temp 4-component vector of float)
0:76 textureGatherOffsets ( temp 4-component vector of float)
0:76 Construct combined texture-sampler ( temp sampler2DArray)
0:76 'g_tTex2df4a' ( uniform texture2DArray)
0:76 'g_sSamp' (layout( binding=0) uniform sampler)
0:76 c3: direct index for structure ( uniform 3-component vector of float)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 2 (const uint)
0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 o2: direct index for structure ( uniform 2-component vector of int)
0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:76 Constant:
0:76 5 (const uint)
0:76 Constant:
0:76 2 (const int)
0:77 Sequence
0:77 move second child to first child ( temp 4-component vector of int)
0:77 'txval214' ( temp 4-component vector of int)
0:77 textureGatherOffsets ( temp 4-component vector of int)
0:77 Construct combined texture-sampler ( temp isampler2DArray)
0:77 'g_tTex2di4a' ( uniform itexture2DArray)
0:77 'g_sSamp' (layout( binding=0) uniform sampler)
0:77 c3: direct index for structure ( uniform 3-component vector of float)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 2 (const uint)
0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 o2: direct index for structure ( uniform 2-component vector of int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:77 Constant:
0:77 5 (const uint)
0:77 Constant:
0:77 2 (const int)
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of uint)
0:78 'txval224' ( temp 4-component vector of uint)
0:78 textureGatherOffsets ( temp 4-component vector of uint)
0:78 Construct combined texture-sampler ( temp usampler2DArray)
0:78 'g_tTex2du4a' ( uniform utexture2DArray)
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
0:78 c3: direct index for structure ( uniform 3-component vector of float)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 2 (const uint)
0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:88 Sequence
0:88 move second child to first child ( temp 4-component vector of float)
0:88 'txval301' ( temp 4-component vector of float)
0:88 textureGatherOffset ( temp 4-component vector of float)
0:88 Construct combined texture-sampler ( temp sampler2DArray)
0:88 'g_tTex2df4a' ( uniform texture2DArray)
0:88 'g_sSamp' (layout( binding=0) uniform sampler)
0:88 c3: direct index for structure ( uniform 3-component vector of float)
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 2 (const uint)
0:88 o2: direct index for structure ( uniform 2-component vector of int)
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:88 Constant:
0:88 5 (const uint)
0:88 Constant:
0:88 3 (const int)
0:89 Sequence
0:89 move second child to first child ( temp 4-component vector of int)
0:89 'txval311' ( temp 4-component vector of int)
0:89 textureGatherOffset ( temp 4-component vector of int)
0:89 Construct combined texture-sampler ( temp isampler2DArray)
0:89 'g_tTex2di4a' ( uniform itexture2DArray)
0:89 'g_sSamp' (layout( binding=0) uniform sampler)
0:89 c3: direct index for structure ( uniform 3-component vector of float)
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 2 (const uint)
0:89 o2: direct index for structure ( uniform 2-component vector of int)
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:89 Constant:
0:89 5 (const uint)
0:89 Constant:
0:89 3 (const int)
0:90 Sequence
0:90 move second child to first child ( temp 4-component vector of uint)
0:90 'txval321' ( temp 4-component vector of uint)
0:90 textureGatherOffset ( temp 4-component vector of uint)
0:90 Construct combined texture-sampler ( temp usampler2DArray)
0:90 'g_tTex2du4a' ( uniform utexture2DArray)
0:90 'g_sSamp' (layout( binding=0) uniform sampler)
0:90 c3: direct index for structure ( uniform 3-component vector of float)
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 2 (const uint)
0:90 o2: direct index for structure ( uniform 2-component vector of int)
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:90 Constant:
0:90 5 (const uint)
0:90 Constant:
0:90 3 (const int)
0:92 Sequence
0:92 move second child to first child ( temp 4-component vector of float)
0:92 'txval304' ( temp 4-component vector of float)
0:92 textureGatherOffsets ( temp 4-component vector of float)
0:92 Construct combined texture-sampler ( temp sampler2DArray)
0:92 'g_tTex2df4a' ( uniform texture2DArray)
0:92 'g_sSamp' (layout( binding=0) uniform sampler)
0:92 c3: direct index for structure ( uniform 3-component vector of float)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 2 (const uint)
0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 o2: direct index for structure ( uniform 2-component vector of int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:92 Constant:
0:92 5 (const uint)
0:92 Constant:
0:92 3 (const int)
0:93 Sequence
0:93 move second child to first child ( temp 4-component vector of int)
0:93 'txval314' ( temp 4-component vector of int)
0:93 textureGatherOffsets ( temp 4-component vector of int)
0:93 Construct combined texture-sampler ( temp isampler2DArray)
0:93 'g_tTex2di4a' ( uniform itexture2DArray)
0:93 'g_sSamp' (layout( binding=0) uniform sampler)
0:93 c3: direct index for structure ( uniform 3-component vector of float)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 2 (const uint)
0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 o2: direct index for structure ( uniform 2-component vector of int)
0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:93 Constant:
0:93 5 (const uint)
0:93 Constant:
0:93 3 (const int)
0:94 Sequence
0:94 move second child to first child ( temp 4-component vector of uint)
0:94 'txval324' ( temp 4-component vector of uint)
0:94 textureGatherOffsets ( temp 4-component vector of uint)
0:94 Construct combined texture-sampler ( temp usampler2DArray)
0:94 'g_tTex2du4a' ( uniform utexture2DArray)
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
0:94 c3: direct index for structure ( uniform 3-component vector of float)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 2 (const uint)
0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:106 move second child to first child ( temp 4-component vector of float)
0:106 Color: direct index for structure ( temp 4-component vector of float)
0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:106 Constant:
0:106 0 (const int)
0:106 Constant:
0:106 1.000000
0:106 1.000000
0:106 1.000000
0:106 1.000000
0:107 move second child to first child ( temp float)
0:107 Depth: direct index for structure ( temp float)
0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:107 Constant:
0:107 1 (const int)
0:107 Constant:
0:107 1.000000
0:109 Branch: Return with expression
0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Definition: main( ( temp void)
0:33 Function Parameters:
0:? Sequence
0:33 Sequence
0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:33 Depth: direct index for structure ( temp float)
0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 389
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 363 367
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval001"
Name 16 "g_tTex2df4a"
Name 20 "g_sSamp"
Name 30 "$Global"
MemberName 30($Global) 0 "c1"
MemberName 30($Global) 1 "c2"
MemberName 30($Global) 2 "c3"
MemberName 30($Global) 3 "c4"
MemberName 30($Global) 4 "o1"
MemberName 30($Global) 5 "o2"
MemberName 30($Global) 6 "o3"
MemberName 30($Global) 7 "o4"
Name 32 ""
Name 44 "txval011"
Name 47 "g_tTex2di4a"
Name 60 "txval021"
Name 63 "g_tTex2du4a"
Name 73 "txval004"
Name 91 "txval014"
Name 107 "txval024"
Name 123 "txval101"
Name 133 "txval111"
Name 142 "txval121"
Name 151 "txval104"
Name 167 "txval114"
Name 183 "txval124"
Name 199 "txval201"
Name 208 "txval211"
Name 217 "txval221"
Name 226 "txval204"
Name 242 "txval214"
Name 258 "txval224"
Name 274 "txval301"
Name 284 "txval311"
Name 293 "txval321"
Name 302 "txval304"
Name 318 "txval314"
Name 334 "txval324"
Name 351 "psout"
Name 360 "flattenTemp"
Name 363 "@entryPointOutput.Color"
Name 367 "@entryPointOutput.Depth"
Name 370 "g_sSamp2d"
Name 373 "g_tTex1df4a"
Name 376 "g_tTex1di4a"
Name 379 "g_tTex1du4a"
Name 382 "g_tTexcdf4a"
Name 385 "g_tTexcdi4a"
Name 388 "g_tTexcdu4a"
Decorate 16(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_tTex2df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
MemberDecorate 30($Global) 0 Offset 0
MemberDecorate 30($Global) 1 Offset 8
MemberDecorate 30($Global) 2 Offset 16
MemberDecorate 30($Global) 3 Offset 32
MemberDecorate 30($Global) 4 Offset 48
MemberDecorate 30($Global) 5 Offset 56
MemberDecorate 30($Global) 6 Offset 64
MemberDecorate 30($Global) 7 Offset 80
Decorate 30($Global) Block
Decorate 32 DescriptorSet 0
Decorate 32 Binding 4
Decorate 47(g_tTex2di4a) DescriptorSet 0
Decorate 47(g_tTex2di4a) Binding 2
Decorate 63(g_tTex2du4a) DescriptorSet 0
Decorate 63(g_tTex2du4a) Binding 3
Decorate 363(@entryPointOutput.Color) Location 0
Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 370(g_sSamp2d) DescriptorSet 0
Decorate 370(g_sSamp2d) Binding 0
Decorate 373(g_tTex1df4a) DescriptorSet 0
Decorate 373(g_tTex1df4a) Binding 0
Decorate 376(g_tTex1di4a) DescriptorSet 0
Decorate 376(g_tTex1di4a) Binding 0
Decorate 379(g_tTex1du4a) DescriptorSet 0
Decorate 379(g_tTex1du4a) Binding 0
Decorate 382(g_tTexcdf4a) DescriptorSet 0
Decorate 382(g_tTexcdf4a) Binding 0
Decorate 385(g_tTexcdi4a) DescriptorSet 0
Decorate 385(g_tTexcdi4a) Binding 0
Decorate 388(g_tTexcdu4a) DescriptorSet 0
Decorate 388(g_tTexcdu4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: TypeVector 6(float) 3
26: TypeInt 32 1
27: TypeVector 26(int) 2
28: TypeVector 26(int) 3
29: TypeVector 26(int) 4
30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
31: TypePointer Uniform 30($Global)
32: 31(ptr) Variable Uniform
33: 26(int) Constant 2
34: TypePointer Uniform 25(fvec3)
37: 26(int) Constant 5
38: TypePointer Uniform 27(ivec2)
41: 26(int) Constant 0
43: TypePointer Function 29(ivec4)
45: TypeImage 26(int) 2D array sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex2di4a): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
57: TypeInt 32 0
58: TypeVector 57(int) 4
59: TypePointer Function 58(ivec4)
61: TypeImage 57(int) 2D array sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2du4a): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
87: 57(int) Constant 4
88: TypeArray 27(ivec2) 87
131: 26(int) Constant 1
282: 26(int) Constant 3
350: TypePointer Function 8(PS_OUTPUT)
352: 6(float) Constant 1065353216
353: 7(fvec4) ConstantComposite 352 352 352 352
355: TypePointer Function 6(float)
362: TypePointer Output 7(fvec4)
363(@entryPointOutput.Color): 362(ptr) Variable Output
366: TypePointer Output 6(float)
367(@entryPointOutput.Depth): 366(ptr) Variable Output
370(g_sSamp2d): 19(ptr) Variable UniformConstant
371: TypeImage 6(float) 1D array sampled format:Unknown
372: TypePointer UniformConstant 371
373(g_tTex1df4a): 372(ptr) Variable UniformConstant
374: TypeImage 26(int) 1D array sampled format:Unknown
375: TypePointer UniformConstant 374
376(g_tTex1di4a): 375(ptr) Variable UniformConstant
377: TypeImage 57(int) 1D array sampled format:Unknown
378: TypePointer UniformConstant 377
379(g_tTex1du4a): 378(ptr) Variable UniformConstant
380: TypeImage 6(float) Cube array sampled format:Unknown
381: TypePointer UniformConstant 380
382(g_tTexcdf4a): 381(ptr) Variable UniformConstant
383: TypeImage 26(int) Cube array sampled format:Unknown
384: TypePointer UniformConstant 383
385(g_tTexcdi4a): 384(ptr) Variable UniformConstant
386: TypeImage 57(int) Cube array sampled format:Unknown
387: TypePointer UniformConstant 386
388(g_tTexcdu4a): 387(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
360(flattenTemp): 350(ptr) Variable Function
361:8(PS_OUTPUT) FunctionCall 10(@main()
Store 360(flattenTemp) 361
364: 12(ptr) AccessChain 360(flattenTemp) 41
365: 7(fvec4) Load 364
Store 363(@entryPointOutput.Color) 365
368: 355(ptr) AccessChain 360(flattenTemp) 131
369: 6(float) Load 368
Store 367(@entryPointOutput.Depth) 369
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval001): 12(ptr) Variable Function
44(txval011): 43(ptr) Variable Function
60(txval021): 59(ptr) Variable Function
73(txval004): 12(ptr) Variable Function
91(txval014): 43(ptr) Variable Function
107(txval024): 59(ptr) Variable Function
123(txval101): 12(ptr) Variable Function
133(txval111): 43(ptr) Variable Function
142(txval121): 59(ptr) Variable Function
151(txval104): 12(ptr) Variable Function
167(txval114): 43(ptr) Variable Function
183(txval124): 59(ptr) Variable Function
199(txval201): 12(ptr) Variable Function
208(txval211): 43(ptr) Variable Function
217(txval221): 59(ptr) Variable Function
226(txval204): 12(ptr) Variable Function
242(txval214): 43(ptr) Variable Function
258(txval224): 59(ptr) Variable Function
274(txval301): 12(ptr) Variable Function
284(txval311): 43(ptr) Variable Function
293(txval321): 59(ptr) Variable Function
302(txval304): 12(ptr) Variable Function
318(txval314): 43(ptr) Variable Function
334(txval324): 59(ptr) Variable Function
351(psout): 350(ptr) Variable Function
17: 14 Load 16(g_tTex2df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
35: 34(ptr) AccessChain 32 33
36: 25(fvec3) Load 35
39: 38(ptr) AccessChain 32 37
40: 27(ivec2) Load 39
42: 7(fvec4) ImageGather 23 36 41 Offset 40
Store 13(txval001) 42
48: 45 Load 47(g_tTex2di4a)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
52: 34(ptr) AccessChain 32 33
53: 25(fvec3) Load 52
54: 38(ptr) AccessChain 32 37
55: 27(ivec2) Load 54
56: 29(ivec4) ImageGather 51 53 41 Offset 55
Store 44(txval011) 56
64: 61 Load 63(g_tTex2du4a)
65: 18 Load 20(g_sSamp)
67: 66 SampledImage 64 65
68: 34(ptr) AccessChain 32 33
69: 25(fvec3) Load 68
70: 38(ptr) AccessChain 32 37
71: 27(ivec2) Load 70
72: 58(ivec4) ImageGather 67 69 41 Offset 71
Store 60(txval021) 72
74: 14 Load 16(g_tTex2df4a)
75: 18 Load 20(g_sSamp)
76: 22 SampledImage 74 75
77: 34(ptr) AccessChain 32 33
78: 25(fvec3) Load 77
79: 38(ptr) AccessChain 32 37
80: 27(ivec2) Load 79
81: 38(ptr) AccessChain 32 37
82: 27(ivec2) Load 81
83: 38(ptr) AccessChain 32 37
84: 27(ivec2) Load 83
85: 38(ptr) AccessChain 32 37
86: 27(ivec2) Load 85
89: 88 CompositeConstruct 80 82 84 86
90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
Store 73(txval004) 90
92: 45 Load 47(g_tTex2di4a)
93: 18 Load 20(g_sSamp)
94: 50 SampledImage 92 93
95: 34(ptr) AccessChain 32 33
96: 25(fvec3) Load 95
97: 38(ptr) AccessChain 32 37
98: 27(ivec2) Load 97
99: 38(ptr) AccessChain 32 37
100: 27(ivec2) Load 99
101: 38(ptr) AccessChain 32 37
102: 27(ivec2) Load 101
103: 38(ptr) AccessChain 32 37
104: 27(ivec2) Load 103
105: 88 CompositeConstruct 98 100 102 104
106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
Store 91(txval014) 106
108: 61 Load 63(g_tTex2du4a)
109: 18 Load 20(g_sSamp)
110: 66 SampledImage 108 109
111: 34(ptr) AccessChain 32 33
112: 25(fvec3) Load 111
113: 38(ptr) AccessChain 32 37
114: 27(ivec2) Load 113
115: 38(ptr) AccessChain 32 37
116: 27(ivec2) Load 115
117: 38(ptr) AccessChain 32 37
118: 27(ivec2) Load 117
119: 38(ptr) AccessChain 32 37
120: 27(ivec2) Load 119
121: 88 CompositeConstruct 114 116 118 120
122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
Store 107(txval024) 122
124: 14 Load 16(g_tTex2df4a)
125: 18 Load 20(g_sSamp)
126: 22 SampledImage 124 125
127: 34(ptr) AccessChain 32 33
128: 25(fvec3) Load 127
129: 38(ptr) AccessChain 32 37
130: 27(ivec2) Load 129
132: 7(fvec4) ImageGather 126 128 131 Offset 130
Store 123(txval101) 132
134: 45 Load 47(g_tTex2di4a)
135: 18 Load 20(g_sSamp)
136: 50 SampledImage 134 135
137: 34(ptr) AccessChain 32 33
138: 25(fvec3) Load 137
139: 38(ptr) AccessChain 32 37
140: 27(ivec2) Load 139
141: 29(ivec4) ImageGather 136 138 131 Offset 140
Store 133(txval111) 141
143: 61 Load 63(g_tTex2du4a)
144: 18 Load 20(g_sSamp)
145: 66 SampledImage 143 144
146: 34(ptr) AccessChain 32 33
147: 25(fvec3) Load 146
148: 38(ptr) AccessChain 32 37
149: 27(ivec2) Load 148
150: 58(ivec4) ImageGather 145 147 131 Offset 149
Store 142(txval121) 150
152: 14 Load 16(g_tTex2df4a)
153: 18 Load 20(g_sSamp)
154: 22 SampledImage 152 153
155: 34(ptr) AccessChain 32 33
156: 25(fvec3) Load 155
157: 38(ptr) AccessChain 32 37
158: 27(ivec2) Load 157
159: 38(ptr) AccessChain 32 37
160: 27(ivec2) Load 159
161: 38(ptr) AccessChain 32 37
162: 27(ivec2) Load 161
163: 38(ptr) AccessChain 32 37
164: 27(ivec2) Load 163
165: 88 CompositeConstruct 158 160 162 164
166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165
Store 151(txval104) 166
168: 45 Load 47(g_tTex2di4a)
169: 18 Load 20(g_sSamp)
170: 50 SampledImage 168 169
171: 34(ptr) AccessChain 32 33
172: 25(fvec3) Load 171
173: 38(ptr) AccessChain 32 37
174: 27(ivec2) Load 173
175: 38(ptr) AccessChain 32 37
176: 27(ivec2) Load 175
177: 38(ptr) AccessChain 32 37
178: 27(ivec2) Load 177
179: 38(ptr) AccessChain 32 37
180: 27(ivec2) Load 179
181: 88 CompositeConstruct 174 176 178 180
182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181
Store 167(txval114) 182
184: 61 Load 63(g_tTex2du4a)
185: 18 Load 20(g_sSamp)
186: 66 SampledImage 184 185
187: 34(ptr) AccessChain 32 33
188: 25(fvec3) Load 187
189: 38(ptr) AccessChain 32 37
190: 27(ivec2) Load 189
191: 38(ptr) AccessChain 32 37
192: 27(ivec2) Load 191
193: 38(ptr) AccessChain 32 37
194: 27(ivec2) Load 193
195: 38(ptr) AccessChain 32 37
196: 27(ivec2) Load 195
197: 88 CompositeConstruct 190 192 194 196
198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197
Store 183(txval124) 198
200: 14 Load 16(g_tTex2df4a)
201: 18 Load 20(g_sSamp)
202: 22 SampledImage 200 201
203: 34(ptr) AccessChain 32 33
204: 25(fvec3) Load 203
205: 38(ptr) AccessChain 32 37
206: 27(ivec2) Load 205
207: 7(fvec4) ImageGather 202 204 33 Offset 206
Store 199(txval201) 207
209: 45 Load 47(g_tTex2di4a)
210: 18 Load 20(g_sSamp)
211: 50 SampledImage 209 210
212: 34(ptr) AccessChain 32 33
213: 25(fvec3) Load 212
214: 38(ptr) AccessChain 32 37
215: 27(ivec2) Load 214
216: 29(ivec4) ImageGather 211 213 33 Offset 215
Store 208(txval211) 216
218: 61 Load 63(g_tTex2du4a)
219: 18 Load 20(g_sSamp)
220: 66 SampledImage 218 219
221: 34(ptr) AccessChain 32 33
222: 25(fvec3) Load 221
223: 38(ptr) AccessChain 32 37
224: 27(ivec2) Load 223
225: 58(ivec4) ImageGather 220 222 33 Offset 224
Store 217(txval221) 225
227: 14 Load 16(g_tTex2df4a)
228: 18 Load 20(g_sSamp)
229: 22 SampledImage 227 228
230: 34(ptr) AccessChain 32 33
231: 25(fvec3) Load 230
232: 38(ptr) AccessChain 32 37
233: 27(ivec2) Load 232
234: 38(ptr) AccessChain 32 37
235: 27(ivec2) Load 234
236: 38(ptr) AccessChain 32 37
237: 27(ivec2) Load 236
238: 38(ptr) AccessChain 32 37
239: 27(ivec2) Load 238
240: 88 CompositeConstruct 233 235 237 239
241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240
Store 226(txval204) 241
243: 45 Load 47(g_tTex2di4a)
244: 18 Load 20(g_sSamp)
245: 50 SampledImage 243 244
246: 34(ptr) AccessChain 32 33
247: 25(fvec3) Load 246
248: 38(ptr) AccessChain 32 37
249: 27(ivec2) Load 248
250: 38(ptr) AccessChain 32 37
251: 27(ivec2) Load 250
252: 38(ptr) AccessChain 32 37
253: 27(ivec2) Load 252
254: 38(ptr) AccessChain 32 37
255: 27(ivec2) Load 254
256: 88 CompositeConstruct 249 251 253 255
257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256
Store 242(txval214) 257
259: 61 Load 63(g_tTex2du4a)
260: 18 Load 20(g_sSamp)
261: 66 SampledImage 259 260
262: 34(ptr) AccessChain 32 33
263: 25(fvec3) Load 262
264: 38(ptr) AccessChain 32 37
265: 27(ivec2) Load 264
266: 38(ptr) AccessChain 32 37
267: 27(ivec2) Load 266
268: 38(ptr) AccessChain 32 37
269: 27(ivec2) Load 268
270: 38(ptr) AccessChain 32 37
271: 27(ivec2) Load 270
272: 88 CompositeConstruct 265 267 269 271
273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272
Store 258(txval224) 273
275: 14 Load 16(g_tTex2df4a)
276: 18 Load 20(g_sSamp)
277: 22 SampledImage 275 276
278: 34(ptr) AccessChain 32 33
279: 25(fvec3) Load 278
280: 38(ptr) AccessChain 32 37
281: 27(ivec2) Load 280
283: 7(fvec4) ImageGather 277 279 282 Offset 281
Store 274(txval301) 283
285: 45 Load 47(g_tTex2di4a)
286: 18 Load 20(g_sSamp)
287: 50 SampledImage 285 286
288: 34(ptr) AccessChain 32 33
289: 25(fvec3) Load 288
290: 38(ptr) AccessChain 32 37
291: 27(ivec2) Load 290
292: 29(ivec4) ImageGather 287 289 282 Offset 291
Store 284(txval311) 292
294: 61 Load 63(g_tTex2du4a)
295: 18 Load 20(g_sSamp)
296: 66 SampledImage 294 295
297: 34(ptr) AccessChain 32 33
298: 25(fvec3) Load 297
299: 38(ptr) AccessChain 32 37
300: 27(ivec2) Load 299
301: 58(ivec4) ImageGather 296 298 282 Offset 300
Store 293(txval321) 301
303: 14 Load 16(g_tTex2df4a)
304: 18 Load 20(g_sSamp)
305: 22 SampledImage 303 304
306: 34(ptr) AccessChain 32 33
307: 25(fvec3) Load 306
308: 38(ptr) AccessChain 32 37
309: 27(ivec2) Load 308
310: 38(ptr) AccessChain 32 37
311: 27(ivec2) Load 310
312: 38(ptr) AccessChain 32 37
313: 27(ivec2) Load 312
314: 38(ptr) AccessChain 32 37
315: 27(ivec2) Load 314
316: 88 CompositeConstruct 309 311 313 315
317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
Store 302(txval304) 317
319: 45 Load 47(g_tTex2di4a)
320: 18 Load 20(g_sSamp)
321: 50 SampledImage 319 320
322: 34(ptr) AccessChain 32 33
323: 25(fvec3) Load 322
324: 38(ptr) AccessChain 32 37
325: 27(ivec2) Load 324
326: 38(ptr) AccessChain 32 37
327: 27(ivec2) Load 326
328: 38(ptr) AccessChain 32 37
329: 27(ivec2) Load 328
330: 38(ptr) AccessChain 32 37
331: 27(ivec2) Load 330
332: 88 CompositeConstruct 325 327 329 331
333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
Store 318(txval314) 333
335: 61 Load 63(g_tTex2du4a)
336: 18 Load 20(g_sSamp)
337: 66 SampledImage 335 336
338: 34(ptr) AccessChain 32 33
339: 25(fvec3) Load 338
340: 38(ptr) AccessChain 32 37
341: 27(ivec2) Load 340
342: 38(ptr) AccessChain 32 37
343: 27(ivec2) Load 342
344: 38(ptr) AccessChain 32 37
345: 27(ivec2) Load 344
346: 38(ptr) AccessChain 32 37
347: 27(ivec2) Load 346
348: 88 CompositeConstruct 341 343 345 347
349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
Store 334(txval324) 349
354: 12(ptr) AccessChain 351(psout) 41
Store 354 353
356: 355(ptr) AccessChain 351(psout) 131
Store 356 352
357:8(PS_OUTPUT) Load 351(psout)
ReturnValue 357
FunctionEnd