blob: c36cae46aa5b2796b2281010e91f360f09dad861 [file] [log] [blame]
#version 460
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
layout(binding = 1, set = 0) uniform accelerationStructureNV accNV1; // Unused
layout(location = 0) rayPayloadNV vec4 payload;
layout(shaderRecordNV) buffer block
{
float arr[4];
vec4 pad;
};
void main()
{
uint lx = gl_LaunchIDNV.x;
uint ly = gl_LaunchIDNV.y;
uint sx = gl_LaunchSizeNV.x;
uint sy = gl_LaunchSizeNV.y;
traceNV(accNV0, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1);
arr[3] = 1.0f;
pad = payload;
}