| #version 460 |
| #extension GL_EXT_ray_tracing : enable |
| layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; |
| layout(location = 0) rayPayloadEXT vec4 payload; |
| void main() |
| { |
| const uint rayFlags = gl_RayFlagsNoneEXT | gl_RayFlagsOpaqueEXT | |
| gl_RayFlagsNoOpaqueEXT | gl_RayFlagsTerminateOnFirstHitEXT | |
| gl_RayFlagsSkipClosestHitShaderEXT | gl_RayFlagsCullBackFacingTrianglesEXT | |
| gl_RayFlagsCullFrontFacingTrianglesEXT | gl_RayFlagsCullOpaqueEXT | |
| gl_RayFlagsCullNoOpaqueEXT; |
| |
| const int payloadId = 1; |
| traceRayEXT(accEXT, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId); |
| } |