#version 460 | |
#extension GL_EXT_ray_tracing : enable | |
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; | |
layout(location = 0) rayPayloadEXT vec4 localPayload; | |
layout(location = 1) rayPayloadInEXT vec4 incomingPayload; | |
void main() | |
{ | |
uvec3 v0 = gl_LaunchIDEXT; | |
uvec3 v1 = gl_LaunchSizeEXT; | |
vec3 v2 = gl_WorldRayOriginEXT; | |
vec3 v3 = gl_WorldRayDirectionEXT; | |
float v4 = gl_RayTminEXT; | |
float v5 = gl_RayTmaxEXT; | |
traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1); | |
} |