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glslang
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refs/heads/sandbox/liyl/SDK-candidate-2-withEnumFix
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.
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Test
/
link.vk.matchingPC.0.0.frag
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#version 450
layout
(
location
=
0
)
out
vec4 color
;
layout
(
push_constant
)
uniform
PushConstantBlock
{
vec4 color
;
vec4 color2
;
float
scale
;
}
uPC
;
vec4 getColor2
();
float
getScale
();
void
main
()
{
color
=
uPC
.
color
+
getColor2
()
*
getScale
();
}