blob: f4ccaea29078b2463b3565f537b2ff4c3544fabc [file] [log] [blame]
Texture2D MyTexture : register(t0);
//----------------------------------------------------------------------------------------
void TexFunc(in const Texture2D t2D, out float3 RGB)
{
RGB = 0;
}
//-----------------------------------------------------------------------------------
void main()
{
float3 final_RGB;
TexFunc(MyTexture, final_RGB);
}