blob: 0caa9bcfa4f4a463a4fd9c5ef571f2f6bf3868df [file] [log] [blame]
#version 150
#extension GL_ARB_gpu_shader5 : require
uniform int u1;
uniform int u2;
out vec4 result;
void main()
{
uint v = 0;
v = uint(u2) - u1; // implicit conversions
}