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//
//Copyright (C) 2013 LunarG, Inc.
//
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//
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//modification, are permitted provided that the following conditions
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//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
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// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
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// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//
#ifndef _REFLECTION_INCLUDED
#define _REFLECTION_INCLUDED
#include "../Public/ShaderLang.h"
#include <list>
#include <set>
//
// A reflection database and its interface, consistent with the OpenGL API reflection queries.
//
namespace glslang {
class TIntermediate;
class TIntermAggregate;
class TLiveTraverser;
// Data needed for just a single object at the granularity exchanged by the reflection API
class TObjectReflection {
public:
TObjectReflection(const TString& pName, int pOffset, int pGLDefineType, int pSize, int pIndex) :
name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex) { }
void dump() const { printf("%s: offset %d, type %x, size %d, index %d\n", name.c_str(), offset, glDefineType, size, index); }
TString name;
int offset;
int glDefineType;
int size; // data size in bytes for a block, array size for a (non-block) object that's an array
int index;
};
// The full reflection database
class TReflection {
public:
TReflection() : badReflection("__bad__", -1, -1, -1, -1) {}
virtual ~TReflection() {}
// grow the reflection stage by stage
bool addStage(EShLanguage, const TIntermediate&);
// for mapping a uniform index to a uniform object's description
int getNumUniforms() { return (int)indexToUniform.size(); }
const TObjectReflection& getUniform(int i) const
{
if (i >= 0 && i < (int)indexToUniform.size())
return indexToUniform[i];
else
return badReflection;
}
// for mapping a block index to the block's description
int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
const TObjectReflection& getUniformBlock(int i) const
{
if (i >= 0 && i < (int)indexToUniformBlock.size())
return indexToUniformBlock[i];
else
return badReflection;
}
// for mapping any name to its index (both block names and uniforms names)
int getIndex(const char* name) const
{
TNameToIndex::const_iterator it = nameToIndex.find(name);
if (it == nameToIndex.end())
return -1;
else
return it->second;
}
void dump();
protected:
friend class glslang::TLiveTraverser;
// Need a TString hash: typedef std::unordered_map<TString, int> TNameToIndex;
typedef std::map<TString, int> TNameToIndex;
typedef std::vector<TObjectReflection> TMapIndexToReflection;
TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this
TNameToIndex nameToIndex; // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
TMapIndexToReflection indexToUniform;
TMapIndexToReflection indexToUniformBlock;
};
} // end namespace glslang
#endif // _REFLECTION_INCLUDED