| /* |
| ** Copyright (c) 2013 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| #pragma once |
| |
| #define GL_FLOAT 0x1406 |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| |
| #define GL_DOUBLE 0x140A |
| #define GL_DOUBLE_VEC2 0x8FFC |
| #define GL_DOUBLE_VEC3 0x8FFD |
| #define GL_DOUBLE_VEC4 0x8FFE |
| |
| #define GL_INT 0x1404 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| |
| #define GL_INT64_ARB 0x140E |
| #define GL_INT64_VEC2_ARB 0x8FE9 |
| #define GL_INT64_VEC3_ARB 0x8FEA |
| #define GL_INT64_VEC4_ARB 0x8FEB |
| |
| #define GL_UNSIGNED_INT64_ARB 0x140F |
| #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 |
| #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 |
| #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 |
| #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 |
| #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 |
| #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 |
| |
| #define GL_INT16_NV 0x8FE4 |
| #define GL_INT16_VEC2_NV 0x8FE5 |
| #define GL_INT16_VEC3_NV 0x8FE6 |
| #define GL_INT16_VEC4_NV 0x8FE7 |
| |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| |
| #define GL_DOUBLE_MAT2 0x8F46 |
| #define GL_DOUBLE_MAT3 0x8F47 |
| #define GL_DOUBLE_MAT4 0x8F48 |
| #define GL_DOUBLE_MAT2x3 0x8F49 |
| #define GL_DOUBLE_MAT2x4 0x8F4A |
| #define GL_DOUBLE_MAT3x2 0x8F4B |
| #define GL_DOUBLE_MAT3x4 0x8F4C |
| #define GL_DOUBLE_MAT4x2 0x8F4D |
| #define GL_DOUBLE_MAT4x3 0x8F4E |
| |
| // Those constants are borrowed from extension NV_gpu_shader5 |
| #define GL_FLOAT16_NV 0x8FF8 |
| #define GL_FLOAT16_VEC2_NV 0x8FF9 |
| #define GL_FLOAT16_VEC3_NV 0x8FFA |
| #define GL_FLOAT16_VEC4_NV 0x8FFB |
| |
| #define GL_FLOAT16_MAT2_AMD 0x91C5 |
| #define GL_FLOAT16_MAT3_AMD 0x91C6 |
| #define GL_FLOAT16_MAT4_AMD 0x91C7 |
| #define GL_FLOAT16_MAT2x3_AMD 0x91C8 |
| #define GL_FLOAT16_MAT2x4_AMD 0x91C9 |
| #define GL_FLOAT16_MAT3x2_AMD 0x91CA |
| #define GL_FLOAT16_MAT3x4_AMD 0x91CB |
| #define GL_FLOAT16_MAT4x2_AMD 0x91CC |
| #define GL_FLOAT16_MAT4x3_AMD 0x91CD |
| |
| #define GL_SAMPLER_1D 0x8B5D |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_SAMPLER_BUFFER 0x8DC2 |
| #define GL_SAMPLER_1D_ARRAY 0x8DC0 |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_SAMPLER_2D_RECT 0x8B63 |
| #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
| #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
| #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D |
| |
| #define GL_FLOAT16_SAMPLER_1D_AMD 0x91CE |
| #define GL_FLOAT16_SAMPLER_2D_AMD 0x91CF |
| #define GL_FLOAT16_SAMPLER_3D_AMD 0x91D0 |
| #define GL_FLOAT16_SAMPLER_CUBE_AMD 0x91D1 |
| #define GL_FLOAT16_SAMPLER_2D_RECT_AMD 0x91D2 |
| #define GL_FLOAT16_SAMPLER_1D_ARRAY_AMD 0x91D3 |
| #define GL_FLOAT16_SAMPLER_2D_ARRAY_AMD 0x91D4 |
| #define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD 0x91D5 |
| #define GL_FLOAT16_SAMPLER_BUFFER_AMD 0x91D6 |
| #define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD 0x91D7 |
| #define GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD 0x91D8 |
| |
| #define GL_FLOAT16_SAMPLER_1D_SHADOW_AMD 0x91D9 |
| #define GL_FLOAT16_SAMPLER_2D_SHADOW_AMD 0x91DA |
| #define GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD 0x91DB |
| #define GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD 0x91DC |
| #define GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD 0x91DD |
| #define GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD 0x91DE |
| #define GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD 0x91DF |
| |
| #define GL_FLOAT16_IMAGE_1D_AMD 0x91E0 |
| #define GL_FLOAT16_IMAGE_2D_AMD 0x91E1 |
| #define GL_FLOAT16_IMAGE_3D_AMD 0x91E2 |
| #define GL_FLOAT16_IMAGE_2D_RECT_AMD 0x91E3 |
| #define GL_FLOAT16_IMAGE_CUBE_AMD 0x91E4 |
| #define GL_FLOAT16_IMAGE_1D_ARRAY_AMD 0x91E5 |
| #define GL_FLOAT16_IMAGE_2D_ARRAY_AMD 0x91E6 |
| #define GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD 0x91E7 |
| #define GL_FLOAT16_IMAGE_BUFFER_AMD 0x91E8 |
| #define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD 0x91E9 |
| #define GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD 0x91EA |
| |
| #define GL_INT_SAMPLER_1D 0x8DC9 |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_INT_SAMPLER_2D_RECT 0x8DCD |
| #define GL_INT_SAMPLER_BUFFER 0x8DD0 |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
| #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
| #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E |
| |
| #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| |
| #define GL_IMAGE_1D 0x904C |
| #define GL_IMAGE_2D 0x904D |
| #define GL_IMAGE_3D 0x904E |
| #define GL_IMAGE_2D_RECT 0x904F |
| #define GL_IMAGE_CUBE 0x9050 |
| #define GL_IMAGE_BUFFER 0x9051 |
| #define GL_IMAGE_1D_ARRAY 0x9052 |
| #define GL_IMAGE_2D_ARRAY 0x9053 |
| #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
| #define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
| #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
| #define GL_INT_IMAGE_1D 0x9057 |
| #define GL_INT_IMAGE_2D 0x9058 |
| #define GL_INT_IMAGE_3D 0x9059 |
| #define GL_INT_IMAGE_2D_RECT 0x905A |
| #define GL_INT_IMAGE_CUBE 0x905B |
| #define GL_INT_IMAGE_BUFFER 0x905C |
| #define GL_INT_IMAGE_1D_ARRAY 0x905D |
| #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
| #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
| #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
| #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
| #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
| #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
| #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
| #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
| |
| #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |