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glslang
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e0932f676db6e816184376b0e2381344bdfe1a39
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.
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Test
/
spv.texture.sampler.transform.frag
blob: 872d9b04d26cc12c8bccc5a0fa7da41208520b90 [
file
]
#version 440
uniform sampler smp
;
uniform texture2D tex
;
in
vec2 coord
;
out
vec4 color
;
void
main
()
{
color
=
texture
(
sampler2D
(
tex
,
smp
),
coord
);
}