| AppendStructuredBuffer<uint> Buf1 : register(u1); | |
| AppendStructuredBuffer<uint> Buf2 : register(u2); | |
| AppendStructuredBuffer<uint> Buf3 : register(u1); | |
| float4 main() : SV_Target | |
| { | |
| Buf1.Append(10u); | |
| Buf2.Append(20u); | |
| return float4(1.0, 3.0, 5.0, 1.0); | |
| } |