| #version 140 | |
| uniform sampler1D texSampler1D; | |
| uniform sampler2D texSampler2D; | |
| varying float blend; | |
| varying vec4 u; | |
| in vec2 coords2D; | |
| void main() | |
| { | |
| float blendscale = 1.789; | |
| float bias = 2.0; | |
| float coords1D = 1.789; | |
| vec4 color = vec4(0.0, 0.0, 0.0, 0.0); | |
| #line 53 | |
| color += texture (texSampler1D, coords1D); | |
| color += texture (texSampler1D, coords1D, bias); | |
| #line 102 | |
| color += texture (texSampler2D, coords2D); | |
| color += texture (texSampler2D, coords2D, bias); | |
| gl_FragColor = mix(color, u, blend * blendscale); | |
| } |