| #version 450 | |
| #extension GL_NVX_multiview_per_view_attributes :require | |
| layout(vertices = 4) out; | |
| out gl_PerVertex { | |
| int gl_ViewportMaskPerViewNV[]; | |
| vec4 gl_PositionPerViewNV[]; | |
| } gl_out[]; | |
| void main() | |
| { | |
| gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1; | |
| gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position + gl_in[1].gl_PositionPerViewNV[0]; | |
| } |