| #version 450 | |
| in float if1; | |
| in vec2 if2; | |
| in vec3 if3; | |
| in vec4 if4; | |
| flat in int samp; | |
| flat in vec2 offset; | |
| out vec4 fragColor; | |
| void main() | |
| { | |
| vec4 f4 = vec4(0.0); | |
| f4.x += interpolateAtCentroid(if1); | |
| f4.xy += interpolateAtCentroid(if2); | |
| f4.xyz += interpolateAtCentroid(if3); | |
| f4 += interpolateAtCentroid(if4); | |
| f4.x += interpolateAtSample(if1, samp); | |
| f4.xy += interpolateAtSample(if2, samp); | |
| f4.xyz += interpolateAtSample(if3, samp); | |
| f4 += interpolateAtSample(if4, samp); | |
| f4.x += interpolateAtOffset(if1, offset); | |
| f4.xy += interpolateAtOffset(if2, offset); | |
| f4.xyz += interpolateAtOffset(if3, offset); | |
| f4 += interpolateAtOffset(if4, offset); | |
| fragColor = f4; | |
| } |