| #version 450 | |
| #extension GL_NV_fragment_shader_barycentric : require | |
| layout(location = 0) pervertexNV in vertices { | |
| float attrib; | |
| } v[]; | |
| layout(location = 1) out float value; | |
| void main () { | |
| value = (gl_BaryCoordNV.x * v[0].attrib + | |
| gl_BaryCoordNV.y * v[1].attrib + | |
| gl_BaryCoordNV.z * v[2].attrib); | |
| } |