| #version 450 | |
| #extension GL_ARB_gpu_shader_int64 : enable | |
| #extension GL_EXT_buffer_reference : enable | |
| layout(buffer_reference, std430) buffer blockType { | |
| uint x[]; | |
| }; | |
| layout(std430) buffer t2 { | |
| blockType f; | |
| } t; | |
| layout(location = 0) flat in uint i; | |
| void main() { | |
| atomicAdd(t.f.x[i], 1); | |
| coherent blockType b = t.f; | |
| b.x[0] = 2; | |
| volatile blockType b2 = t.f; | |
| b2.x[0] = 3; | |
| } |