| #version 460 | |
| #extension GL_NV_ray_tracing : enable | |
| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; | |
| layout(location = 0) rayPayloadNV vec4 payload; | |
| layout(shaderRecordNV) buffer block | |
| { | |
| vec3 dir; | |
| vec3 origin; | |
| }; | |
| void main() | |
| { | |
| uint lx = gl_LaunchIDNV.x; | |
| uint ly = gl_LaunchIDNV.y; | |
| uint sx = gl_LaunchSizeNV.x; | |
| uint sy = gl_LaunchSizeNV.y; | |
| traceNV(accNV, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); | |
| } |