| RWTexture1D <float> g_tTex1df1 : register(u2); | |
| RWBuffer <uint> g_tBuf1du1 : register(U3); | |
| struct PS_OUTPUT | |
| { | |
| float4 Color : SV_Target0; | |
| }; | |
| PS_OUTPUT main() | |
| { | |
| float r00 = g_tTex1df1[0]; | |
| uint r01 = g_tBuf1du1[0]; | |
| PS_OUTPUT psout; | |
| psout.Color = 1.0; | |
| return psout; | |
| } |